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Full Screen Radar

Posted: Thu Jun 15, 2006 7:51 am
by trepan
I've written a couple of patches to do full screen
radar toggling (against the 2.0.9 branch code).

The first version simply overlays the radar on
the viewport. Note that the screenshot was taken
at the default '2' radar level, and that the top and
bottom of the radar field are clipped. That's
because I've written the patch to respect the
_radarLimit BZDB variable.

The second version places the viewport where
the radar used to be. The target box sucks in
the screenshot, but that can easily be remedied.

I'm not overly fond of either setup.


In the Box:

Posted: Thu Jun 15, 2006 9:23 am
by lunch
I'll wondered what it would be like.

I like the first example trepan, but have to admit now it doesn't look so good either.

It depends on if someone can easily "block out" or tune out the graphics in the background, or at least tune out what they don't want to see.

There are times you want to be able to see the full screen graphics, so I feel your second option would just be too limiting.

Posted: Thu Jun 15, 2006 1:47 pm
by CannonBallGuy

I would love to try the full screen radar in the first example (though I can't right now because of a conflict between OS X 10.3.9 and QuickTime 7.0.2), could you post the patch, perhaps?

Posted: Fri Jun 16, 2006 4:25 am
by trepan
For those who fancy round radars ;-)
(works in non-fullscreen too)


Posted: Fri Jun 16, 2006 8:48 am
by Saturos
I guess the console is hidden... where does it show up when toggling?

Nice work!

Posted: Fri Jun 16, 2006 4:54 pm
by elem3nt
Nice! What are the lines around the flag-bearing tanks for? Identification?

Posted: Fri Jun 16, 2006 5:29 pm
by trepan
The console shows up full length along the
bottom, like when you have the radar disabled.

AutoHunt patches in:

Posted: Fri Jun 16, 2006 5:30 pm
by dartman
Here's something that hasn't been mentioned...where's the shooting box in the first option?

Posted: Fri Jun 16, 2006 5:31 pm
by trepan
dartman: Roaming... it's normally there.

Posted: Fri Jun 16, 2006 5:35 pm
by joevano
That is trepan's "Hunt" enhancement, which is integrated with radar (as is standard hunt/multi-hunt).