drag and drop mapmaking
- The Cabbage Man
- Private First Class
- Posts: 8
- Joined: Sun Jun 04, 2006 1:53 am
- Location: Pittsburgh, PA
drag and drop mapmaking
i dont make maps at all but ive looked and its slightly hard. it should be like rollercoaster tycoon or something for dumb people.or quite possibly the technically challenged like me.
There are 2 types of pedestrians, the quick and the dead.
the blender plugin adds bzflag native object support to blender. It is not just a way to get meshes into BZFlag.
It does boxes, pyramids, teleporters, links, materials, all of it, and yes meshes.
It gives you new menu and dialog options in blender to add and modify the bzflag specific objects ( mostly using blender object atributes to store the extra data ).
and yes blender is free.
It does boxes, pyramids, teleporters, links, materials, all of it, and yes meshes.
It gives you new menu and dialog options in blender to add and modify the bzflag specific objects ( mostly using blender object atributes to store the extra data ).
and yes blender is free.
JeffM
Seing as its on topic, I got the svn server back online today. There is a new, very beta build with better grouping support, and a few minor bugfixes. http://teppic.homelinux.net/svn/BZWTools/
- Brave Sir Robin
- Private First Class
- Posts: 36
- Joined: Fri Jul 28, 2006 1:08 am
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Sweet, I'm glad to hear all this - I love blender, and that's how I was going to make maps anyway.
@CabbageMan: If BZFlag was a game about making environments, it would be like RCT. But it's about shooting at each other, not building the environment. RCT is about building the environment, minorly watching it happen (Altho I just got RCT3 for $10 at goodwill, and it's awesome, and a lot more fun to watch!)
Considering, I'd reccomend picking up blender. Not only is it free, it's Open-Source (even better). It's got a crazy steep learning curve, but a short one - once you get up the "hill" it levels out real fast. Once you get the basic control of Blender down, it seems as if you can control Blender by just thinking about it - it's instinctive.
Basically, Blender is awesome. www.blender3d.org
BTW, you'll never get anything done if you avoid things that are "slightly hard"
@CabbageMan: If BZFlag was a game about making environments, it would be like RCT. But it's about shooting at each other, not building the environment. RCT is about building the environment, minorly watching it happen (Altho I just got RCT3 for $10 at goodwill, and it's awesome, and a lot more fun to watch!)
Considering, I'd reccomend picking up blender. Not only is it free, it's Open-Source (even better). It's got a crazy steep learning curve, but a short one - once you get up the "hill" it levels out real fast. Once you get the basic control of Blender down, it seems as if you can control Blender by just thinking about it - it's instinctive.
Basically, Blender is awesome. www.blender3d.org
BTW, you'll never get anything done if you avoid things that are "slightly hard"
That's one of the best descriptions I've heard of the Blender UI. After a short while it is instinctive, it's like when you started to play Tekken and couldn't do the special moves, after a week or so you could do them without thinking, same with Blender, in no time you are tapping out key combinations without thinking about the keys, just the effect you are trying to achieve with whatever you are working on.5of0 wrote: Once you get the basic control of Blender down, it seems as if you can control Blender by just thinking about it - it's instinctive.