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Look-around

Posted: Sun Sep 17, 2006 8:19 pm
by MacMan92
I think that there should be a look-around option, so that by holding a certain key you could glance to either side. This would be useful especially if joystick-twisting is enabled, so that by twisting your joystick you could have a glance at who is next to you.

Posted: Mon Oct 23, 2006 8:43 am
by JumpingPat
???

Posted: Mon Oct 23, 2006 10:15 am
by Spazzy McGee
I believe it's already been ruled out by Tim Riker.

Posted: Mon Oct 23, 2006 10:43 am
by eagle
that would make it to easy. and where is this list of things ruled out by Tim Riker?

Posted: Mon Oct 23, 2006 11:25 am
by JumpingPat
???

Posted: Mon Oct 23, 2006 12:45 pm
by joevano
It has been suggested several times already. Tim has said no, the turret faces straight ahead and does not rotate. See this post : http://my.bzflag.org/bb/viewtopic.php?t=6383 .

On another note. I wish people would use the search function of the forums to see if their "idea" has been discussed before. We seem to be stuck in a rut the last month or so with "new" ideas that have been posted many, many times in the past.

Posted: Mon Oct 23, 2006 1:32 pm
by JumpingPat
???

Posted: Wed Oct 25, 2006 7:48 am
by JumpingPat
???

Posted: Wed Oct 25, 2006 9:50 am
by joevano
JumpingPat wrote:Could anybody explain to me what "Strafing" means???
Being able to move a different direction than what your turret is pointing, while shooting. The idea is that you would be able to move at 90 degrees from the direction your turret is pointing (even if it won't rotate) so you could lay down a row of bullets instead of a column of bullets. This is a very common feature of First Person Shooter (FPS) games, which BZFlag is not (as you probably read in the FAQ :p).

Posted: Fri Oct 27, 2006 10:37 pm
by MacMan92
JumpingPat wrote:Thats - to my mind - not what Tech Supports meant :?! The turret should definitely not rotate, because that would change the whole gameplay.

I think it would be great to rotate the viewviewview. If so, one could probably get a better idea of whats around one, without looking on the radar all the time!

Anyhow - new arguments need new discussions, dont they?
^^^ Edit: as I read this again :lol-old:... right, the germans are famous for their endless discussions
You're right. I didn't mean for the turret to rotate, because that would allow someone to back against a wall and move sideways while shooting. I'm saying that, for example, when you twist the joystick, it's kind of like Binoculars except instead of magnification, the view just turns until the handle or POV hat or whatever control is used is released. Just so you could see who is on the side of you instantly, but would still have to turn to shoot at them.

Posted: Sat Oct 28, 2006 7:55 pm
by JumpingPat
???

Posted: Sat Oct 28, 2006 9:19 pm
by ducktape
JumpingPat wrote:Again - great Idea, Tech Support :D ... Hmm, now lets convince the other bzers. Any idea how? I think theyre a little conservative at that...
they would have to like Redo the Whole GAME to do that thats Way... to hard

Posted: Sat Oct 28, 2006 9:47 pm
by chickin
No not at all, there already is a view that you can see to the sides but.... you would need 3 screens to do it just alter the code (somehow) and make it so there is a control for the views.

I love the ideie.

Chickin.

Posted: Sat Oct 28, 2006 9:50 pm
by A Meteorite
ducktape wrote:
JumpingPat wrote:Again - great Idea, Tech Support :D ... Hmm, now lets convince the other bzers. Any idea how? I think theyre a little conservative at that...
they would have to like Redo the Whole GAME to do that thats Way... to hard
Actually, no. This could be easily implemented (by a cheater or whoever) into the 2.0.x series. But will it happen in an official release? Probably never (which is a good thing, cause this isn't a good idea).

Posted: Sat Oct 28, 2006 10:11 pm
by JumpingPat
???

Posted: Sat Oct 28, 2006 10:33 pm
by A Meteorite
JumpingPat wrote:
cause this isn't a good idea
...by law???

I dont play to much actiongames, but I liked the look-around feature in Gunship!...
What someone likes and what is good can be very different things. You have to remember BZFlag's motto "easy to play, difficult to master."

This sort of feature would place too much power into the newbs and part of what makes BZFlag difficult is to judge 90% of the action surrounding you based on your radar. Plus, it's a gigantic gameplay change and we really need to think about features that really add value to the game - not just because we can sort of thing or cause other games have it. BZFlag is a lot different from other games and always will be. This is what makes BZFlag unique.

Posted: Sat Oct 28, 2006 10:38 pm
by L4m3r
Three reasons this is a bad idea:

1. Complexity. Adds another layer to the game, and the people in charge don't want that.

2. Control. How the hell are players supposed to be able to do this without a joystick? Mouse players in particular...

3. Lack of usefulness. This really doesn't give you anything you can't get from your radar, aside from the case of a stealth tank or a no-radar server.
A Meteorite wrote:Actually, no. This could be easily implemented (by a cheater or whoever) into the 2.0.x series. But will it happen in an official release? Probably never (which is a good thing, cause this isn't a good idea).
It'd be easy to implement, but why would a cheater bother? it'd be *much* easier to implement the stealth detect cheat instead.

Posted: Sat Oct 28, 2006 10:42 pm
by A Meteorite
L4m3r wrote:
A Meteorite wrote:Actually, no. This could be easily implemented (by a cheater or whoever) into the 2.0.x series. But will it happen in an official release? Probably never (which is a good thing, cause this isn't a good idea).
It'd be easy to implement, but why would a cheater bother? it'd be *much* easier to implement the stealth detect cheat instead.
That's very true, but I was just pointing out to ducktape how he was wrong. ;)

Posted: Sat Oct 28, 2006 11:49 pm
by JumpingPat
???

Posted: Sat Oct 28, 2006 11:56 pm
by ducktape
well if the people who can do dont think its a good Idea (and the maker of the game says NO!) it doesnt look like its gonna happen.

YAY woohoo

Posted: Sun Oct 29, 2006 12:24 am
by A Meteorite
JumpingPat wrote:It doesnt make any sense to discuss, if you arent interested in what I mean!
I do want to discuss it, but I don't think you understand what sort of features BZFlag should and shouldn't have.

"Easy to play, difficult to master."

Posted: Sun Oct 29, 2006 4:46 am
by chickin
for mouse users "left click: look left, right click: look right, scroll: shoot, push scroll weel jump."

Posted: Sun Oct 29, 2006 4:48 am
by ducktape
thats WAY!!! to hard man

Posted: Sun Oct 29, 2006 5:37 am
by Hannibal
ducktape wrote:thats WAY!!! to hard man
No, it shouldn't be. Maybe for someone like you it is, but that really should not be hard. Inconvenient maybe, hard, no.

JumpingPat, l4's #1 has already been proven by Donny_baker.
#2, That is your job as an advocate of a proposition, such a thing should already have been at very least have first thoughts in text.
#3, I really don't have anything to say to that one.

As for the idea, I really think people should use the 'search' function more to see if the idea has already been recommended.

Posted: Sun Oct 29, 2006 5:39 am
by L4m3r
There's still the fact that this is almost completely useless... What does it enable you to do that you can't already do via radar?

Sure, there may be a couple of situations for this, but not enough to make it a good feature, in my opinion.