Side Strafing

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a jedi
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Side Strafing

Post by a jedi » Sat Sep 30, 2006 5:26 am

I think one of the most lacking things in this is the ability to strafe left and back, so for example you could hide @ a corner and quickly go back to avoid shots

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too much loving
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Post by too much loving » Sat Sep 30, 2006 5:33 am

This has been discussed many times (See the faq). Personally I really like the gameplay that you get from not being able to strafe. If I wanted strafing I would play quake instaed of bzflag :)

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Hannibal
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Post by Hannibal » Sat Sep 30, 2006 5:51 am

strafing would add another level of complexity to BZ, which would take this game away from its simple roots. Simplicity will always be at the heart of this game.
Games don't make people violent, lag does.
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A Vicious Muffin
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Post by A Vicious Muffin » Wed Oct 04, 2006 12:51 am

Strafing is against the way a tank moves (i think they kinda wanted to simulate a tank in a virtual world). Tanks in the real world cant strafe (if you didnt already know). Maybe you suggest this great idea to the government! A strafing hover-tank.... :D
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DTRemenak
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Post by DTRemenak » Wed Oct 04, 2006 7:59 pm

A Vicious Muffin wrote:Strafing is against the way a tank moves (i think they kinda wanted to simulate a tank in a virtual world). Tanks in the real world cant strafe (if you didnt already know). Maybe you suggest this great idea to the government! A strafing hover-tank.... :D
Yup, because we all know that jumping is a common capability on real-life tanks. ;)

Strafing is not included for gameplay reasons. There have been several test versions with strafing over the years (the most recent probably having been BZFlag:Zero).

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L4m3r
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Post by L4m3r » Wed Oct 04, 2006 8:04 pm

Strafing would be silly- to get that kind of movement, you might as well make the turret rotate, thus allowing you to move in any direction relative to which way your barrel is pointing.
Optimism is just a milder alternative to denial.

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A Vicious Muffin
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Post by A Vicious Muffin » Fri Oct 06, 2006 1:02 am

Although the turret does rotate in the real world................................ :D . Jk. It makes the game too complicated.
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dartman
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Post by dartman » Sat Oct 07, 2006 3:49 am

A Vicious Muffin wrote:It makes the game way too complicated.
Fixed.

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