Super-duper and Not-so-super flag ideas
Super-duper and Not-so-super flag ideas
Might as well see if anyone likes this idea.
the Super-duper flag does the following:
tank goes slightly faster
tank turns slightly faster
shots go slightly faster
shots reload slightly faster
tank can turn while airborne a little
(if too complex, leave it out)
shots curve toward enemies slightly
shots curve away from teammates slightly
sort of an all-around flag.
the Not-so-super flag does the following:
tank goes slightly slower
tankturns slightly slower
shots go slightly slower
reloads slightly slower
shots don't go as far
tank is a little bigger
tank can't jump as high
tank jumps faster(less airborne time)
radar is staticy
(if too complex, leave out)
shots repelled from enemies
sort of a all-in-one bad flag
feel free to criticize, but I need input!
the Super-duper flag does the following:
tank goes slightly faster
tank turns slightly faster
shots go slightly faster
shots reload slightly faster
tank can turn while airborne a little
(if too complex, leave it out)
shots curve toward enemies slightly
shots curve away from teammates slightly
sort of an all-around flag.
the Not-so-super flag does the following:
tank goes slightly slower
tankturns slightly slower
shots go slightly slower
reloads slightly slower
shots don't go as far
tank is a little bigger
tank can't jump as high
tank jumps faster(less airborne time)
radar is staticy
(if too complex, leave out)
shots repelled from enemies
sort of a all-in-one bad flag
feel free to criticize, but I need input!
I'm thinking I need a better sig than this...
- Spazzy McGee
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- GMMan
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I agree with Spazzy. Maybe this flag could be a 3- or 4-shot flag and will automatically drop. Or perhaps if you drive over any other good flags your current flag will auto-drop. And no, I don't care for those other little flags, since they don't appear in Boxy and I mainly play in Boxy.
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
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Note: there is no shield,ST, or CL properties. get him with a SW or GM or L, or just corner him.A Vicious Muffin wrote: As for the good flag, I think that it's too good. It would be too hard to kill him.
Also note: they are all slight adjustments, not everything piled on.
I'm thinking I need a better sig than this...
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Have a look at the following feature request:
[ 1311164 ] Configurable Flags
http://sourceforge.net/tracker/index.ph ... tid=353248
Somebody requested for a way to define custom flags in the server config file. This would allow you to define your own version of the superduperflag and add it to your server. Now that would be cool
[ 1311164 ] Configurable Flags
http://sourceforge.net/tracker/index.ph ... tid=353248
Somebody requested for a way to define custom flags in the server config file. This would allow you to define your own version of the superduperflag and add it to your server. Now that would be cool
hmm...I think it should be more like this:
The simpler, less powerful All-Around flags would be very possible in the game.
G2U, you've put too much into the idea. Sometimes less is more, and I think that that applies here. Change only the core values that tankers take for granted, not the more complex(Turning in air, shots attracted/repelled). The shot magnetism and the static radar would require large coding jobs, and probably will never be put into the game.All-Around
slightly faster tank speed
slightly faster reload
slightly faster turn rate
shots go slightly faster and farther
tank a very little bit smaller
Bad-Around (all the 'slightly's' should be more in value than on the good flag)
slightly slower tank speed
slightly slower reload
slightly slower turn rate
shots go slightly slower and shorter
tank even less bigger than the good flag makes the tank small
The simpler, less powerful All-Around flags would be very possible in the game.
Hannibal
I figured the shot thing was a little complicated... but thanks for pointing out the radar difficulty.
toomuchloving
Nice find, but will it work for all clients? Like, say, you put a custom flag on a public server, will it work?
I don't blame you if you don't know.
And apparently it wasn't implemented...
I figured the shot thing was a little complicated... but thanks for pointing out the radar difficulty.
toomuchloving
Nice find, but will it work for all clients? Like, say, you put a custom flag on a public server, will it work?
I don't blame you if you don't know.
And apparently it wasn't implemented...
I'm thinking I need a better sig than this...
Thats the thing, just like with maps and textures and such, it would be loaded onto the client and cached, depending on your settings.Nice find, but will it work for all clients? Like, say, you put a custom flag on a public server, will it work?
I don't blame you if you don't know.
And apparently it wasn't implemented...
If at all, it would be in 2.1.x, thats the next protocol change. Such a thing would require a major change, known basically as a protocol change. No, the way BZ works doesnt change.