You listened and you talked
JeffM2501 wrote:I do not recall discussing that exact flag. You may have talked about it, but that dosn't mean I listened or agreed, or was even there.
Skeeve wrote:A teleport flag
JeffM2501 wrote:that does what?
Skeeve wrote:If you Right click (look at someone) you automatically set your home position
Skeeve wrote:If you later jump, you get teleported back
Skeeve wrote:That works just once
JeffM2501 wrote:I'd do that as a one shot too
JeffM2501 wrote:not a flag
JeffM2501 wrote:your overriding too many default behavors
Skeeve wrote:What does that mean? One Shot?
JeffM2501 wrote:like a temporary power up
JeffM2501 wrote:tied to another key
JeffM2501 wrote:you can have one, when you fire it, you use it up
Skeeve wrote:Right clicking with GM is also changing the default behaviour.
not it's actualy 2 behavors tied to the same key
JeffM2501 wrote:the jump is the big thing
Skeeve wrote:So that can be used for the teleport too
purple_cow wrote:i don't see any need for new flags
JeffM2501 wrote:basicly your preventing peopel from jumping
Skeeve wrote:There is never a *need* for any new flag
JeffM2501 wrote:so on a no jump server there is no penalty for the flag
JeffM2501 wrote:I think there are too many flags
purple_cow wrote:there's a huge variety of gameplay there already that isn't being taken advantage of because noone is creative with their configuration
Skeeve wrote:Yes, jeff. They can't jump, because they teleport then
JeffM2501 wrote:and on a non jump server?
Skeeve wrote:And yes: No penalty on no-jump servers
JeffM2501 wrote:it's less munchkiny then the other one, but still sounds rather complex
Skeeve wrote:but it's the same with the jumping flag on no-jump servers
Skeeve wrote:You can jump while others can't
Skeeve wrote:And where is the penalty in that?
yeah but that takes up your flag slot
Skeeve wrote:So does it when it's a flag
JeffM2501 wrote:like I say it's better then the other one
Skeeve wrote:like I proposed
JeffM2501 wrote:it's just a little hard to explain
Skeeve wrote:GM is hard to explain too
JeffM2501 wrote:tho eveyrone understands missiles
Skeeve wrote:At least if I think of all the newbies I saw the last fewdays
JeffM2501 wrote:with your flag, I'd want the tank to drop a marker that is visible
JeffM2501 wrote:if another tank runs over it, you die when you port back
Skeeve wrote:So that people can wait there for you to appear
JeffM2501 wrote:yeah it's a risk
Skeeve wrote:Good idea
JeffM2501 wrote:cus basicly your describing the porters from UT and subspace
Skeeve wrote:I know neither of those
well they work similar to what you described
JeffM2501 wrote:often used for geting back to CTF bases fast
Skeeve wrote:If I only knew more about bzflag, I'd try to make a patch for it
JeffM2501 wrote:so good plan before a cap is to blast a redemer over the base to kill any transponders
But to cut it short: If no one implements it, (I can't) there is no risk of seeing this flag. So we can forget about it...