Survey: Kill-All-Rogues flag request
- Tegan
- Private First Class
- Posts: 40
- Joined: Fri Apr 09, 2004 8:24 am
- Location: around here someplace
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While I agree w/rr about it would make Rogues a team, I disagree about ST. It is insidious, yes, but not completely uncountered: there's seer; bullets still show on radar; ST'ers are still visible in the HUD; sometimes SW/L/etc can be used effectively; and logic -- a few people are really good at and frankly enjoy hunting stealthers... darn them!
Most of the reason to play rogue is to avoid the one team downfall: vulnerability to geno. If I end up in a map with a bunch of inexperienced teammates, I usually put up with it and let them gain experience. However, on those occasions where the geno gets to be too much, I have sometimes switched to rogue. I can play either, I usually prefer to work in teams.
The issue seems to be when the rogues use geno to wrack up lots of points, the ability to kill multiples with one hit, as opposed to having to wrack them up individually. That's what I hear coming from this whole string.
If you play teams, you're normally playing a number of other people, 8 to 12. Odds are that the teams are usually mixed, and you have 1 to 3 teammates. You're playing against everyone else, meaning between 7 and 11 people. If you choose rogue, you've only added 1 to 3 more opponents in the map. If it's a problem for you, perhaps you should find a less inhabited map. After all, it's you (whomever) that chose to go rogue and slightly decrease your chances of survival. But if you are a better player as you may proclaim, this should not be an issue.
So, if you want to be invulnerable to a team geno, you shouldn't have the ability to use it, either. If you're on a team, it acts as a team weapon. If you're playing as an individual (rogue) it reverts to an individual weapon. Fair trade. I can live with it when I play rogue.
The issue seems to be when the rogues use geno to wrack up lots of points, the ability to kill multiples with one hit, as opposed to having to wrack them up individually. That's what I hear coming from this whole string.
If you play teams, you're normally playing a number of other people, 8 to 12. Odds are that the teams are usually mixed, and you have 1 to 3 teammates. You're playing against everyone else, meaning between 7 and 11 people. If you choose rogue, you've only added 1 to 3 more opponents in the map. If it's a problem for you, perhaps you should find a less inhabited map. After all, it's you (whomever) that chose to go rogue and slightly decrease your chances of survival. But if you are a better player as you may proclaim, this should not be an issue.
So, if you want to be invulnerable to a team geno, you shouldn't have the ability to use it, either. If you're on a team, it acts as a team weapon. If you're playing as an individual (rogue) it reverts to an individual weapon. Fair trade. I can live with it when I play rogue.
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
by the way, what we really need is a "kill all campers" flag that only becomes available once a camper has earned 15 or more points in one sitting.
I can't imagine the intelligence needed to make that work, depending upon map, region of movement, etc.
I can't imagine the intelligence needed to make that work, depending upon map, region of movement, etc.
-toaster
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."