repulse

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Ratatosk
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repulse

Post by Ratatosk » Thu Jan 18, 2007 1:41 am

ok annother idea for a flag. This one is like Sw but negates any shot that it comes in contact with.
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Post by Davy Jones » Thu Jan 18, 2007 2:07 am

I think that'd be a little bit to powerful, only SR and SW you kill you, unless u didn't fire it
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Post by meeba » Thu Jan 18, 2007 4:32 am

Seems like it would be a bit like PZ. ie, nobody would ever use it.

However, it could be useful in CTF for covering the guy with the flag.

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Post by biggeruniverse » Thu Jan 18, 2007 6:57 am

Actually, at first glance, this seems neat. It's the SW for shots. It also is fairly well-balanced- you cannot be hit, but you can't kill anyone either (except BU). Like was mentioned earlier, it is most useful in a supporting roll, and some flags can still kill you when you use it. It could even use the same variables as SW (radius, rate, # shots).

EDIT: possibly can't stop L either?

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Post by meeba » Thu Jan 18, 2007 7:23 am

I'd say can't stop L (as Laser is instant, pretty much), can't stop SW, and possibly can't stop SB?

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Post by L4m3r » Thu Jan 18, 2007 8:20 am

This would be tricky to code, especially with lag. Currently, shots do not interact with each other at all.
Optimism is just a milder alternative to denial.

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Post by biggeruniverse » Thu Jan 18, 2007 9:52 am

L4m3r wrote:This would be tricky to code, especially with lag. Currently, shots do not interact with each other at all.
Granted. However, I think the scenario could work like this: "repulse" fired by some user, all players notified. All players track it like SW, and when it contacts their shots, they send MsgShotEnd (IIRC), and all players kill that shot, etc.

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Post by Zelgadis » Thu Jan 18, 2007 11:46 am

That would be really to powerfull :)
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Post by Ratatosk » Thu Jan 18, 2007 1:13 pm

not really you cant kill just prtect urself
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Post by joevano » Thu Jan 18, 2007 1:21 pm

But if you were on a team, you could protect more than just yourself. Yes occasionally you would have to "kill" you teams bullets, but that would be of little consequence if your team wouldn't die easily. Your entire teams score would go up over time.

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Post by meeba » Thu Jan 18, 2007 5:37 pm

donny has a very good point.

A shot limit would pretty much be REQUIRED if this went in. and a low one, at that.

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Post by L4m3r » Thu Jan 18, 2007 7:27 pm

Not really. you'd still be vulnerable- someone would just have to drive up close to you, inside the shell, and fire. The tank can't shoot back, either. A decently long delay between shots would probably be enough.

Generally, though, flags that disable your ability to shoot others are not well-liked by the developers. ;)
Optimism is just a milder alternative to denial.

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Post by Ratatosk » Fri Jan 19, 2007 12:02 am

L4m3r wrote:Not really. you'd still be vulnerable- someone would just have to drive up close to you, inside the shell, and fire. The tank can't shoot back, either. A decently long delay between shots would probably be enough.

Generally, though, flags that disable your ability to shoot others are not well-liked by the developers. ;)
he is right if you hat like 10 shots or a relly long reload time i could be better
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