Thanks to DW!!! who made this beatiful map

Now we dont need to do /flagreset anymore

have fun with new Version of MissleWar.
For more Informations ask Ducatiwannabe aka DW

Did you try to drive in the pyramids? There are also blocks behind the base in mid air.whispershadow wrote:i was just there and I couldn't see anything new, what am i missing
Your right, the few times i've played there (I get lag kickedjinx wrote:Much like the SB and GENO flags have shot limits - the lasers need to be shot limited also, and/or slowed so only 3 shots every 10 seconds.
True, although in my experience CTF play is still a big part of playing there. You just have to talk to your team and make a team effort to steal a flag. I doubt it can be done with less than two or three players heading over there. It's a good exercise in team play.jinx wrote:Before the doors were covered, at least there was some CTF'ing going on regularly. Yes, there was laser camping from across the map whenever a team was capped.
There is hardly any more CTF there.Constitution wrote:True, although in my experience CTF play is still a big part of playing there. You just have to talk to your team and make a team effort to steal a flag. I doubt it can be done with less than two or three players heading over there. It's a good exercise in team play.jinx wrote:Before the doors were covered, at least there was some CTF'ing going on regularly. Yes, there was laser camping from across the map whenever a team was capped.
Then what is the point in the pyramids?TangenT wrote:The pyramids should be shootthrough AND drivethrough. Just drive through is not fair.
The white boxes? You mean the doors? They were made 1 way to stop lasers from entering the bases and spawn killing everyone.TangenT wrote:Also, the white boxes that are drivethrough from inside the base, but not outside, need to be taken out. I hate those. Plus, they make camping VERY easy.
I dont mind, but dont you need someone permission first?TangenT wrote:If nobody minds, I'll make another version of MW that tries to feature LESS camping. Suggestions welcome.
Look pretty.Grace F wrote:Then what is the point in the pyramids?
Maybe so, but if you move those barriers between bases inside just a LITTLE bit, then you can't shoot across.Grace F wrote:The white boxes? You mean the doors? They were made 1 way to stop lasers from entering the bases and spawn killing everyone.
Well, DW posted the map up for all of us to use on our servers, so I assume he doesn't mind me modifying it, so long as I give him the credit still.Grace F wrote:I dont mind, but dont you need someone permission first?Anywayz, MissleWars is an awesome map in my opinion. If you did alter it to stop so much camping, that would also be great!
TangenT wrote:Look pretty.Grace F wrote:Then what is the point in the pyramids?Alternatively, make them completely solid.
TangenT wrote:Grace F wrote: The white boxes? You mean the doors? They were made 1 way to stop lasers from entering the bases and spawn killing everyone.
Maybe so, but if you move those barriers between bases inside just a LITTLE bit, then you can't shoot across.
I see. Well anywayz, hope to see your modified version soonTangenT wrote:Well, DW posted the map up for all of us to use on our servers, so I assume he doesn't mind me modifying it, so long as I give him the credit still.Grace F wrote: I dont mind, but dont you need someone permission first? Anywayz, MissleWars is an awesome map in my opinion. If you did alter it to stop so much camping, that would also be great!
I agree the door walls were needed to stop the laser campers from spawncamping other bases, but this change just lead to them being able to sit at camp and constantly rico laser shots across the whole map. For some players all they do is go through flags in base until they find a laser flag, sit at the doorway, and shoot at walls. Again - no skill involved - they just *hope* to hit something.ducatiwannabe wrote:
[snip]
I also realize the walls that were added in the previous version were not popular among some of you. I had to add these due to complaints about not being able to *spawn* because of campers who just ricoed in to a base.
First, I just applaud you for making the map - it has been a fun map to play. However, since the third upgrade I've noted a lot less flag captures. I used to be able to cap a flag fairly easily with one or two others who would help, but since the upgrades I think I've only capped a team flag once or twice. Not that that is a great gauge, but I have had my share of flag captures before.ducatiwannabe wrote: If you use teamwork on this map you can still capture the flag. You just have to use good teamwork. If you would like I could try increasing the spawn time, so if you shoot somebody, you have time to try to run away before they spawn again in your face. Or, I could place shot limits on almost every flag, except that would make many people unhappy. Any other comments or suggestions?
i like the bit where you wrote about the doors not being shoot through. I would love to see that done.biggeruniverse wrote:The last version was in my opinion the best, with the one exception that I thought the screen doors should be 1-way drive-through, but not shoot-through at all.
They are arent they. Although, it provides good cover from the laser spam.biggeruniverse wrote:the drive-through pyramids are nothing but annoying.
I vote in favour of TangenTs idea! Although im not too sure about the doors being drive-through from both sides. We'll see what happens though.TangenT wrote:Keep the new platforms.
Make the pyramids solid. (Not drive-through, not shoot-through)
Make the base entrances drive-through from BOTH sides (but just inside is fine), and make it not shoot-through from either side. No more laser camping from there.