From my extensive experience (I'm saying this with a laugh) in map design, mainly from Doom2, It seems to me like the node where the red's wall meets the edge of the map isn't snapped properly, causing a slight "bump" able to catch, especially since the BZ Flag makeup means that small bumps can have dramatic effects.
But as I have no BZ map experience I probably pulling it all out of my sock.
Missile Wars 2
Re: Missile Wars 2
Shalom BahShem
Yehoshua, Meshiakh
Yehoshua, Meshiakh
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Re: Missile Wars 2
It is a bug... but it doesn't really affect gameplay all that dramatically. Especially in any negative way.
Re: Missile Wars 2
It actually happened to me one time, I was going in with gm to sit in the back of the base and I hit it, slid down and thought "huh, cool" and gmed in the corner. It was kinda cool.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague