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Re: Missile Wars 2

Posted: Wed Dec 31, 2008 1:23 pm
by AD Epoch
From my extensive experience (I'm saying this with a laugh) in map design, mainly from Doom2, It seems to me like the node where the red's wall meets the edge of the map isn't snapped properly, causing a slight "bump" able to catch, especially since the BZ Flag makeup means that small bumps can have dramatic effects.

But as I have no BZ map experience I probably pulling it all out of my sock.

Re: Missile Wars 2

Posted: Tue Jan 06, 2009 7:03 am
by ducatiwannabe
It is a bug... but it doesn't really affect gameplay all that dramatically. Especially in any negative way.

Re: Missile Wars 2

Posted: Mon Jan 12, 2009 9:10 am
by Bambino
It actually happened to me one time, I was going in with gm to sit in the back of the base and I hit it, slid down and thought "huh, cool" and gmed in the corner. It was kinda cool.