What I want is one shot, with a ten second reload. When I raise _reloadTime, the shot bounces around forever. So I experiment with _shotRadius and _shotSpeed... I can't find the magic words that will give me one normal shot, and a long reload.
What is a good formula for one shot, long reload?
Also.. _shotRadius is unrelated in this case, correct?
_reloadTime?
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
_reloadTime?
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: _reloadTime?
What you want is _shotRange. By default it is set to 350. By default, reloadTime's range is _shotRange/_shotSpeed, however, if you change shotRange and THEN change reloadTime, you can get an effect where the bullet ends early, but you are waiting for a reload.