Apocalypse In Action :: Planet MoFo

Place for people to discuss public servers, and also for admins to lay out the details of their servers
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Private First Class
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Re: Apocalypse In Action :: Planet MoFo

Post by lkjhg » Fri Feb 03, 2017 6:04 pm

Interesting idea. I would like to add:
1. Need to make external difference between bots and people like radar and real.
2. For each bot needs to randomly generate a ping (in normal range). It is necessary that it was difficult to shoot in each of them.

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Re: Apocalypse In Action :: Planet MoFo

Post by noobTastic » Tue Mar 14, 2017 7:43 pm

Plugin Idea? Make handicap score ranges? Just for conceptualizing.. not necessarily the ranges...

Scores of 300+, your tank/shots move very slow
scores of 51 to 299 tank/ shots move slower
Scores of -25 to 50, normal tank/ shots
Scores of -50, shots travel faster


Kill Streak of 25+ your tank/shots move very slow
Kill Streak of 15 to 24 tank/ shots move slower
Kill Streak of 0 to 14 normal tank/ shots
Death Streak of 10 to 0 fast tank/shots
Death Streak of more than 10 super fast tank!

I have no idea how to make a plugin, nor if this is possible.

One thing for certain is that spawn killing is effin rough right now. I get frustrated when it happens to me, and yet, I'll do it when I can :?
Also, it's complained a lot about in game, but I like it. The fancy jump from the base column to top of base for flag capping.... Lotta people hate it, those capable love it.

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Re: Apocalypse In Action :: Planet MoFo

Post by Zehra » Fri Mar 17, 2017 3:21 am

Hi all,

On thing I've noticed is that some players complain about camping and a few minor things.

So a few ideas might be able to make it nicer.
1. 5 second delay for unfair teams to take effect.
(Srsly it's annoying when someone leaves just before you cap and you get a penalty for an "unfair" flag capture.)
2. Shot limits to certain super flags when teams are srsly uneven.
(Camping is fine, but when it's 2vs5 and 2 players have laser and one has gm on the larger team... it becomes impossible to play and some players rage quit.)
3. Unfair cap alert.
(Like if a player leaves and you're 1 second away from capping it will give an alert and give some time to prevent players from making an unfair capture.)

There's this game I love and it's called Ducati. ~Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
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Ajit Pai
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Re: Apocalypse In Action :: Planet MoFo

Post by Ajit Pai » Mon Jan 08, 2018 12:52 am

It's a cool map. One thing to fix is the ability of jerks to bury team flags inside the support columns. This is a tedious annoyance that drives players away.

Also, the Reverse Geno antidote flag doesn't work. It looks like the countdown has been fixed, though; it blows you up at 0 instead of 1 like it used to.

We do need a solution for jerks quitting to make a cap "unfair." If the teams were fair when the capper gained possession of the flag, the cap should be deemed fair no matter what. This, coupled with a "teams unfair" warning when someone gains possession, seems like the simplest and most feasible approach.

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