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Re: Apocalypse In Action :: Planet MoFo

Posted: Fri Feb 03, 2017 6:04 pm
by lkjhg
Interesting idea. I would like to add:
1. Need to make external difference between bots and people like radar and real.
2. For each bot needs to randomly generate a ping (in normal range). It is necessary that it was difficult to shoot in each of them.

Re: Apocalypse In Action :: Planet MoFo

Posted: Tue Mar 14, 2017 7:43 pm
by noobTastic
Plugin Idea? Make handicap score ranges? Just for conceptualizing.. not necessarily the ranges...

Scores of 300+, your tank/shots move very slow
scores of 51 to 299 tank/ shots move slower
Scores of -25 to 50, normal tank/ shots
Scores of -50, shots travel faster


Kill Streak of 25+ your tank/shots move very slow
Kill Streak of 15 to 24 tank/ shots move slower
Kill Streak of 0 to 14 normal tank/ shots
Death Streak of 10 to 0 fast tank/shots
Death Streak of more than 10 super fast tank!

I have no idea how to make a plugin, nor if this is possible.

One thing for certain is that spawn killing is effin rough right now. I get frustrated when it happens to me, and yet, I'll do it when I can :?
Also, it's complained a lot about in game, but I like it. The fancy jump from the base column to top of base for flag capping.... Lotta people hate it, those capable love it.

Re: Apocalypse In Action :: Planet MoFo

Posted: Fri Mar 17, 2017 3:21 am
by Zehra
Hi all,

On thing I've noticed is that some players complain about camping and a few minor things.

So a few ideas might be able to make it nicer.
1. 5 second delay for unfair teams to take effect.
(Srsly it's annoying when someone leaves just before you cap and you get a penalty for an "unfair" flag capture.)
2. Shot limits to certain super flags when teams are srsly uneven.
(Camping is fine, but when it's 2vs5 and 2 players have laser and one has gm on the larger team... it becomes impossible to play and some players rage quit.)
3. Unfair cap alert.
(Like if a player leaves and you're 1 second away from capping it will give an alert and give some time to prevent players from making an unfair capture.)


Re: Apocalypse In Action :: Planet MoFo

Posted: Mon Jan 08, 2018 12:52 am
by Ajit Pai
It's a cool map. One thing to fix is the ability of jerks to bury team flags inside the support columns. This is a tedious annoyance that drives players away.

Also, the Reverse Geno antidote flag doesn't work. It looks like the countdown has been fixed, though; it blows you up at 0 instead of 1 like it used to.

We do need a solution for jerks quitting to make a cap "unfair." If the teams were fair when the capper gained possession of the flag, the cap should be deemed fair no matter what. This, coupled with a "teams unfair" warning when someone gains possession, seems like the simplest and most feasible approach.

Re: Apocalypse In Action :: Planet MoFo

Posted: Mon Mar 05, 2018 1:45 pm
by optic delusion
Some fun over the weekend.
Since the introduction of the multiple-shot flags, we've had the problem of sometimes (fairly often) somebody else gets the points for your kill. This is caused by the extra shots (which are actually world weapons) over-writing the shot-ID-numbers of previous shots. The way world weapons are handled by the server was updated, hoping to fix the scoring problem. But the four extra-shot plugins were not updated, and this gave us a problem of teamkills when they should not be possible. We even had observers getting teamkills. This leads me to believe that the server has been trying to give observers points for years, we just didn't know it.
So I back ported bzfs which fixed the teamkills but the scoring problem still exists.

Also, I killed off the reverse geno flag, it was almost always pure luck when you got the kill.

Re: Apocalypse In Action :: Planet MoFo

Posted: Mon Mar 05, 2018 1:52 pm
by Buzzy_Beetle
So, does that mean Reverse-Geno is gone? I really liked that flag, even if it gave me a disadvantage.

But besides that, it was kind of funny watching random people that got killed from those world weapon bullets being killed by observers, teammates, or most of the time: "Destroyed by the server". However, the teammate kill thing was actually a surprise to me, as I only saw it surface recently. Hopefully that is fixed, but with more mb flags, people better be on the lookout. Concerning the unfair flag captures, WHAMMO's anti-F12 auto-ban plugin has helped in the past, banning those who f12 before a capture, and even if it suspects them but doesn't ban them, I've seen admins like disco ban them anyway since they were caught. All these things are here just to make the map more fair for everyone. Hope everyone can adjust to the 1-hour loss of sleep next weekend due to daylight savings. Happy spring, and keep battling!

With deepest regards for everyone,

P.S. = Many fun matches for Leagues United occurred this weekend. Very fun, very competitive, and lots of skills. I look forward to the upcoming matches this next weekend, and congratulate the winners of this previous weekend. Keep it up!

genoRatio clarification

Posted: Tue Mar 20, 2018 11:35 am
by optic delusion
Yeah, the reverse geno flag is gone.

I have been asked to clarify geno-ratios, the "bait" plugin. But I don't want to release the exact ratios, because players will game the system.

# If a player has the number of minimum number of deaths AND their K/D ratio is
# less than or equal to ratio specified, genocide will not take affect.
# <minimum number of deaths>, <kill/death ratio>
10, lowest, redacted
30, higher, redacted
50, high, redacted

This means is.... it's all about kill/death ratio.
until you have ten deaths, you cannot be bait.
after ten deaths, if you have very few kills, you cannot be bait and avoid geno.
after thirty deaths, the ratio gets higher, you can have a few kills and still be bait.
if the newb sticks around long enough for fifty deaths, it's a fairly large ratio.

Re: Apocalypse In Action :: Planet MoFo

Posted: Thu Jul 12, 2018 11:12 am
by WorldOfTanks23
I still don't see and specifically the Apocalypse map in the server list.

Re: Apocalypse In Action :: Planet MoFo

Posted: Mon Jul 16, 2018 3:28 pm
by WorldOfTanks23
I can see it in the server list now.


Posted: Wed Jan 30, 2019 10:39 pm
by optic delusion
After six months of talking about it, and thanks to Allejo, we now have a change to Team-Flag-Genocide. It required a server mod that "finalizes" a player's death.

You must be alive to collect genocide kills.

This means:
1. When you fire a geno shot, but you die before that shot hits another player, no geno kills are collected.
2. When two players are both carrying genocide and shoot each other, only one will collect the extra kills.
3. It's a little bit easier to be aggressive against a geno carrier.

There will be some effect of lag here, but we don't think it will be signifigant.

Also, I expect to soon make some tweaks to how team flag captures are handled.