Server in XP.
- Sir Lance-A-Lot
- Private First Class
- Posts: 503
- Joined: Tue Jun 29, 2004 12:49 am
- Location: Amongst my Computers
- Contact:
- Sir Lance-A-Lot
- Private First Class
- Posts: 503
- Joined: Tue Jun 29, 2004 12:49 am
- Location: Amongst my Computers
- Contact:
K i set up port forwarding for the ports. I am hosting off of my "internet ip" which i found at www.whatismyip.com. so it is like -publicaddr myip:5154 in da conf. file. I ran the server in the prompt. I opened my BZ client, typed in my ip for the servername, and enterd the port in the port section.
It connected with all my server settings. I asked one of my freinds outside to try to connect, but with negative results.
What now? ive enclosed a screenshot of the command prompt after I have it hosted for about 5 min.
It connected with all my server settings. I asked one of my freinds outside to try to connect, but with negative results.
What now? ive enclosed a screenshot of the command prompt after I have it hosted for about 5 min.
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- current_prompt1.JPG
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- Sir Lance-A-Lot
- Private First Class
- Posts: 503
- Joined: Tue Jun 29, 2004 12:49 am
- Location: Amongst my Computers
- Contact:
yes im sure i have both tcp and udp.
Code: Select all
# This is a BZFlag Server (bzfs) configuration file. To make the server
# use this file, use the command "bzfs -conf /path/to/this/file.conf".
# Please read through it carefully. Lines starting with a # are comments.
# to enable an option, remove the # at the beginning of a line. To
# disable that option, put the # back. There are some examples in this
# file. Make sure you change the examples if you uncomment the line. If
# you don't know what something does, you are probably okay to just leave
# it commented out. Failure to read through this file (looking for
# already uncommented lines) might be a little embarrassing. Have fun.
# Enables inertia and sets the maximum linear and angular accelerations.
# The units are somewhat arbitrary so you'll have to experiment to find
# suitable values. The values must be non-negative and higher values
# yield greater inertia.
#-a <vel> <rot>
# Define a message which will be broadcast to all players every 15
# minutes.
-admsg "This Server is under heavy construction."
# When -c is supplied, this option randomly rotates the buildings.
-c
# Automatically assigns players to teams when they join so that teams are
# evenly matched in number of players. Players are placed on teams with
# lowest number of players first, then those with the lowest scores or
# kill ratios.
#-autoteam
#-b
# This option sets up your ban list. This is ip masks separated by
# commas.
#-ban "192.168.1.5,10.10.2.*,10.2.*.*"
# This option tells the server where to store the banlist. The banlist will
# be loaded from this file when the server starts (if the file exists) and
# written back to the file when someone gets banned or unbanned. If this
# option isn't used the banlist will not be saved.
-banfile mybanfile
# Specify a file that contains bad words that will be used when either
# -filterCallsigns or -filterChat is enabled.
#-badwords /conf/multilingualSwearList.txt
# Turn on the filtering of chat messages. Messages have words provided
# via a -badwords file are replaced with !@#$%^&* characters.
#-filterChat
# Turn on the filtering of callsigns. Callsigns are compared against
# bad words provided via -badwords.
#-filterCallsigns
# By default, all filtering is aggressive, matching much more than what
# is strictly listed in a -badwords file for convenience. Providing this
# option will make the -filterCallsigns and -filterChat comparisons
# exact match only.
#-filterSimple
# This enables capture-the-flag style game. Default is free-for-all style
# game.
#-c
# Enables capture-the-flag style game with a balanced random map. Default is
# free-for-all style game.
-cr
# This option is for debug. You can have as many as 4 of them.
# simple debug
-d
# and more complex debugging.
-dd
-ddd
-dddd
# This option controls the building density on random worlds(1-10) default is 5
#-density 5
# There are two sets of flags. Flags that must be in the world at all times
# and flags that may get generated randomly in addition. +f specifies flags that
# must be there and -f specifies flags the should not be randomly generated.
# The server will randomly generate flags from the following list. If you
# want to be sure there is at least a certain amount of a flag on the map
# at any given time, you can use the +f option to guarantee a certain
# number of a flag by repeating the option that many times. So to insure
# there are at least 4 Oscillation Overthrusters you would do the
# following, minus the # signs. Using "+f good" is the equivalent of
# doing +f for each of the good flags.
#+f OO
#+f OO
#+f OO
#+f OO
# Flag IDs. A - Quick Turn, OO - Oscillation Overthruster, F - Rapid Fire,
# MG - Machine Gun, GM - Guided Missile, L - Laser, R - Ricochet,
# SB - Super Bullet, ST - Stealth, CL - Cloaking, IB - Invisible Bullet,
# T - Tiny, N - Narrow, SH - Shield, SR - Steamroller, SW - Shock Wave,
# PZ - Phantom Zone, G - Genocide, JP - Jumping, ID - Identify,
# MQ - Masquerade, BU - Burrow, SE - Seer, TH - Thief, US - Useless.
# Bad Flags - CB - Colorblindness, O - Obesity, LT - Left Turn Only,
# RT - Right Turn Only, M - Momentum, B - Blindness, JM - Jamming,
# WA - Wide angle.
# If you want to restrict a certain flag, you can use the -f option.
# just like with the +f option. "-f bad" is the same as doing -f for
# all of the bad flags. You might want to turn off jump and ricochet
# flags if the server already has jump and ricochet turned on.
#-f bad
#-f JP
#-f R
# This option allows for flags on box buildings.
-fb
# This option allows tanks to spawn on buildings. This is especially useful
# as tank spawn locations are now are calculated on the server without the
# advantage of knowing where shots are.
-sb
# Registered player files which will be loaded on startup.
-passdb server.pass
-userdb server.users
-groupdb server.groups
# server-specific variables can be modified in-game using /set varname value
-vars vars.txt
# This option causes the server to quit after serving one game. This is
# handy if you want to do a timed game, or script a rotating server.
#-g
# This option gives buildings random heights. This is used when
# you are using random maps.
#-h
# Server will listen for and respond to "pings" (sent via multicast) on
# the given interface. The server uses the first multicast enabled
# interface by default. Clients use this to find active servers on the
# network. This is also the TCP/UDP/IP address the server will listen on.
# You probably don't need to use this unless you don't show up on the
# server lists.
# This option specifies a help file that will be displayed when the player
# types /help name. Files can be a max of 10 lines long each.
#-helpfile jump.txt jump
#-helpfile shockwave.txt shockwave
#-i interface
# This option allows jumping.
-j
# This option kicks players after they have been warned about high lag for
# a certain number of times.
-lagdrop 3
# This option warns the user their lag is too high when it crosses the
# number of milliseconds set.
-lagwarn 350
# This option kicks the user off after they have been idle for the
# specified number of seconds.
-maxidle 300
# This sets the max number of players. It can be done in 2 ways. A flat
# count of players, or by number of players on a given team.
# This allows up to 50 players, no team limits.
-mp 20
# This allows for max player by team.
# The order is rogue, red, green, blue, purple,observer
#-mp 4,4,4,4,4,3
# This option sets the max score for players. The game ends when a person
# reaches this score and is declared the winner.
#-mps 100
# This sets the maximum number of shots before a reload. The default
# is 1.
-ms 10
# This sets the max team score. The first team to reach this score is
# declared the winner and the game is ended.
#-mts 250
# Set to not use a UDP connection for players. You typically do NOT want to
# do this (UDP is good!)
#-noudp
# The server will listen on this port.
-p 5156
# Sets the admin password for the server. CHANGE THIS!
-password *edited out*
# This dumps the score to console when it changes.
#-printscore
# This is the public message that the server advertises on the public
# server list. This is required if you want to be shown on the list.
# It often advertises the map you are using. Keep it short.
-public "Test Server by Sir Lance-A-Lot. Work in progress."
# This is also needed to be listed on the public server list. The
# address needs to be valid in DNS.
-publicaddr 141.158.184.30:5154
# You probably don't need to use this, but it is there if you do. This
# specifies where the server advertises itself. The built-in default
# should work just fine. You need to hunt down the proper address if
# doesn't work.
#
#-publiclist "http://db.bzflag.org"
# Tells server not to respond to "pings". This makes the server private.
#-q
# This makes most shots ricochet.
+r
# Hunt the rabbit game is activated with this option. Use only one of these
# options.
# Choose rabbit based on score.
#-rabbit score
# Rabbit is chosen by whoever kills the rabbit.
#-rabbit killer
# Or you can choose the rabbit randomly.
#-rabbit random
# This requires clients to use UDP (a good thing). This will generally
# make the server behave better, and make play more smooth.
# You can specify a file so that people can type /report to report problems
# on the server. The reports are logged in this file.
-reportfile report.txt
# You can also use this option to cause the /report to trigger a command
# as well as, or instead of logging to a file.
#-reportpipe command
-requireudp
# Use +s to have the server generate a certain number of extra super flags
# and have them available at all times.
+s 30
# The server will have up to this many super flags at any time.
-s 30
# This option allows for antidote flags to be available for players who
# get bad flags.
-sa
# This allows you to limit the number of shots from a particular flag.
#-sl GM 20
#-sl L 20
# This is the server welcome message. Please change it. You can use \n
# to designate new lines.
-srvmsg "Welcome to Sir Lance-A-Lot's server! \n Please play fair, no cheating and no swearing"
# Bad flags are automatically dropped after this many seconds.
-st 3
# Bad flags are automatically dropped after this many wins.
#-sw 1
# This forces all clients to use the same time of day. The time is
# determined by the server's clock. This disables the + and - keys
# on the clients.
#-synctime
# Adds teleporters to the game.
-t
# This sets time limit (in seconds) for the game. Time starts when first
# client connects.
# This option allows you to tell the server how long a team flag remains
# before it is reset after the last player on a team leaves. The default
# is 30 seconds.
-tftimeout 30
#-time 3600
# This option requires a timed game to be started using the /countdown
# command to start a timed game. Default is when first player joins.
-timemanual
# By default if a player kills a teammate, he dies too, this option turns this
# off. Used mostly for capture the flag style games.
#-tk
# Kick a player if his ratio of teammate to non-teammate kills is this
# percentage or greater.
#-tkkr 30
# This specifies the number of seconds in which a poll can be vetoed.
#-vetoTime 15
# This specifies the percentage of people required for a successful vote.
#-votePercentage 51
# This is the number of voters required to hold a poll.
-votesRequired 4
# This is the length of time that players have to vote.
-voteTime 60
# This option changes the size of random maps.
#-worldsize 800
# This specifies the world filename.
# Use this format for *nix and Mac
#-world "/usr/games/bzflag/megadome.bzw"
#Use this format for Windows
-world "C:\Documents and Settings\Matthew\Desktop\BZFlag1.10.6\fair.bzw"