bzflag.allejo.io servers

Place for people to discuss public servers, and also for admins to lay out the details of their servers
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Been a while since I've posted any server updates. I've been busy with other bz-related projects and improvements to existing infrastructure.

Scheduled downtime on May 24th at 7pm PDT - May 25th 1am PDT. The following BZFlag servers will be affected:
  • bzflag.allejo.io
  • allejo.leaguesunited.org
  • allejo.public.leaguesunited.org
  • roconut.projects.allejo.io
  • planet-mofo.com
  • 1purplepanzer.mooo.com
No BZFlag services will be affected.
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Maintenance happened earlier than anticipated, so thank you for your patience and sorry for the individuals I had to boot off my league servers! Everything should be back up and running. Let me know if I missed or broke anything!
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Urban Jungle is currently down, I will investigate as soon as I can.

Also, more scheduled maintenance possibly on June 29th. More details to follow.
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Urban Jungle has been restored. Sorry about that! Not sure why that happened
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Welp, looks like my ISP will be migrating some networking stuff in the data center where my server is hosted. The time frame I was given was June 29th from 9am to 9pm EST... Point is: at some point on the 29th, my server will lose its internet connection temporarily. Whether or not my services will auto-restart after the migration is yet to be seen.

Since I'm not 100% of the effect of this migration, here's what I'm going to do:
  • All of my allejo.leaguesunited.org servers will be down during this time period. Until the migration is complete, I'll leave my league servers down to prevent any matches from being interrupted by a migration that's out of my hands.
  • All other servers and services I run will remain running on their own, for as long as they have a connection. At any point in time, they may go down, so play at your own risk!
Sorry but looks like the 29th is going to leave a lot up to chance! I'll do my best to minimize downtime but since so much is out of my hands, I can't make any guarantees.
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Greetings everyone! As you can see, it's been almost a year since my last update here. That's because my servers have been running mostly on autopilot as I have been working on a number of other things.

I have some updates to my Jumping Skills servers. These servers are automatically generated every 8 hours and it's a project originally created by sigonasr2. This the first update to these servers in years: updated checkpoints!
  • If you are playing as a registered user on these servers, your checkpoints will be saved for 5 minutes after you leave. This means you can now rejoin the server and spawn back where you last left off! Gone are the days of getting kicked or disconnected and losing your spot on the server.
  • Introducing the /checkpoints (or /cp, a shortcut) command! There are three things you can do with this command.
    • List the checkpoints you've visited with /checkpoints list.
    • Save an exact location and rotation within a checkpoint with /checkpoints save.
    • ...and go back to previous checkpoints that you've visited with /checkpoints swap "<checkpoint name>". If you want to go back a few checkpoints to help a friend out or redo a portion of the map, now you can! Don't worry, you can swap back to your latest checkpoint too. You'll be able to swap to any checkpoint you have already visited.
  • Playing on a server with Moroni and he's captured the flag repeatedly already? Well, now you won't lose your checkpoint saves after he's capped. You'll be able to continue climbing :)
My servers aren't going anywhere and more improvements will come. Enjoy this update and thank you for tanking on my servers!
User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 784
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: bzflag.allejo.io servers

Post by allejo »

Today from approximately 2pm to 2:30pm Pacific time, I had to perform unscheduled maintenance on my server.

One of my hard drives on the server entered into read-only mode and virtually crippled my server. I was unable to take down BZFlag servers gracefully so that is why they remained on the server list but you would not be able to connect to them.

All my servers and services have returned to normal.

Sorry about the inconvenience! Thank you for tanking on my servers!
Post Reply