BZFS v2.0 on a Windows Box
BZFS v2.0 on a Windows Box
I have a 2003 Server on my LAN running on a server class box. My bzflag game I host currently runs on a slowish box running Linux Fedora.
As we move to V2.0 I was toying with the idea of running the game on the Windows server. Were there any changes in the bzfs.exe of 2.0 that make it run more stable in the windows environment? I initially put the bzflag.kovclan.org game on a server 2003 box and was able to make it run by running it in a window with Windows XP compatibility on. Even then I would get a funky problem where a number of the players would go [nr] and then drop from the game completely.
Just wondering if this issue had been taken care of or do I stick with my Linux box?
As we move to V2.0 I was toying with the idea of running the game on the Windows server. Were there any changes in the bzfs.exe of 2.0 that make it run more stable in the windows environment? I initially put the bzflag.kovclan.org game on a server 2003 box and was able to make it run by running it in a window with Windows XP compatibility on. Even then I would get a funky problem where a number of the players would go [nr] and then drop from the game completely.
Just wondering if this issue had been taken care of or do I stick with my Linux box?
goto www.sleepycows.org they run a winxp server
and it works...
and it works...
- Tegan
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I ran a bzfs 1.10 on XP for a little private map testing, but it did work for that, and the setup is described at http://www.sleepycows.org . The sleepycows map servers have been Linux, so far.sid6.7 wrote:goto www.sleepycows.org they run a winxp server
and it works...
I'm surprised anyone is having trouble with bzfs in windows... I've had it running nonstop on win98 on a junker machine that is my lan server for 24 hours straight and no lag, no crashes and was even playing people in my home lan from work. (dsl to cable) So far it's been flawless on 98 and XP pro. Albeit a still short flawless record