Jumping or no jumping????

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Mrhankeythechristmaspoo
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Jumping or no jumping????

Post by Mrhankeythechristmaspoo » Wed May 04, 2005 9:02 pm

I am defintly 4 no jumping. its defintly better and you get alot better
what do u think???



hankey

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Post by RPG » Wed May 04, 2005 9:27 pm

I like jumping, cause I grew up with it and all the noobs misuse it so you can get a few easy kills :)

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Lirael_Goldenhand
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Post by Lirael_Goldenhand » Wed May 04, 2005 9:56 pm

RPG has a point... I grew up with jumping and all the newbies can't get the hang of it, so, heck, a few easy kills, why not? ;)
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The Red Baron
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Post by The Red Baron » Wed May 04, 2005 10:08 pm

unfortunately RPG and Lirael are mistaken...

Jumping people are harder to hit. I go for not jumping. Its easier for kills, because any noob can hit "TAB" or equivelant, but i've yet to find the noob that can dodge....

the saying is completely true "he who jumps least, kills most"
and all the newbies can't get the hang of it
how hard is it to hit tab?

Mr. hanky is right. no jumping is better, strictly because of a higher learning curve.
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Post by BinarySpike » Wed May 04, 2005 11:03 pm

It depends on the side your on!

If you're on the Newbie then no jumping.
(you get much, much better)

If you're good then %100 JUMPING!!!
(much easyer to kill a jumping person)


Jumping people are harder to hit.
WHAT??? NO!!!
Just wait till they get juuuust before they land and open fire!!!
(boom, another point)

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Post by RPG » Thu May 05, 2005 12:17 am

The Red Baron wrote:unfortunately RPG and Lirael are mistaken...

Jumping people are harder to hit. I go for not jumping. Its easier for kills, because any noob can hit "TAB" or equivelant, but i've yet to find the noob that can dodge....

the saying is completely true "he who jumps least, kills most"
I was saying jumping servers are fun because newbis mostly misuse jumping and jumpp instead of dodge, therefore if an experienced player didn't jump but dodged, he'd have the newbie tank in his scoreboard once he landed.

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The Red Baron
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Post by The Red Baron » Thu May 05, 2005 1:26 am

BinarySpike wrote:
Jumping people are harder to hit.
WHAT??? NO!!!
Just wait till they get juuuust before they land and open fire!!!
(boom, another point)
it sounds nice in fore-site and does work. But in my case... I"d rather kill them on the ground dead, instead of having them jump, and continue to dodge the other people so i can get the kill on the landing.

in Your case you probally play on a big map, or a map with few players.

there is nothing more irritating to me, then shooting a perfect un-dodgeable spread, and then watch the person jump to safety on a building, or jump, and another person engages me, I shot at them, they jump, other person has landed, and now engages me, other player lands in safty, and again i'm engaged....

I continue that vicious cycle until the opponets are exterminated, or I am. I don't jump to avoid bullets, thats a bad habit to start. I jump to travel, or reach some one on a building...
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Post by Dervish » Thu May 05, 2005 2:06 am

I'm with The Red Baron because jumping is just a delay. Noobs jump all the time to delay things, and noobs with lag jump and jump by holding down the Tab key like litte frightened chipmunks. So your kill on them might be stolen by another player who happens to pop in while you're waiting for the noob to fall.

(edit: grammar mistakes are annoying) :)
Last edited by Dervish on Thu May 05, 2005 5:09 am, edited 1 time in total.
protected object myTank(){
foreach(noob in this.game){return frag(noob);}}
Image

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Post by BinarySpike » Thu May 05, 2005 3:53 am

So you're kill on them might be stolen by another player who happens to pop in while you're waiting for the noob to fall.
True!

But, one-on-one, it's easyer to do do this:
shooting a perfect un-dodgeable spread
Then get them when they land.

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Post by Dervish » Thu May 05, 2005 5:13 am

BinarySpike wrote:Then get them when they land.
Unless their jump delays a kill when they're many others around...

unless they laaaaggggg and become "bouncy", continually wasting your time trying to kill them...

unless they have WG with a high jump count.

Servers without jump enabled are by far more a more "accurate" experience in shooting and dodging. Nothing is more silly to me than an FFA server with something stupid like a shot count of 10. This invites swarms of noobs, logging in from modems, having sporadic lag of 500+ms, and jumping like mad.
protected object myTank(){
foreach(noob in this.game){return frag(noob);}}
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The Red Baron
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Post by The Red Baron » Thu May 05, 2005 12:50 pm

BinarySpike wrote:
So you're kill on them might be stolen by another player who happens to pop in while you're waiting for the noob to fall.
True!

But, one-on-one, it's easyer to do do this:
shooting a perfect un-dodgeable spread
Then get them when they land.
It still all sounds good on paper, but lets stick in it in the HUD and Radar.... Where are the 1vs1 jumping sites out there? Could it be you play on isolated servers with 3-4 players? if so then your ideas are not the norm, seeing as the majority of players are on hepcat, Secretplace, and Gamesunited. Both have jumping enabled and reach their player limit daily, secret has 10 shots, hepcat and gamesunited only have 3 shots.

so my situation of
and then watch the person jump to safety on a building, or jump, and another person engages me, I shot at them, they jump, other person has landed, and now engages me, other player lands in safty, and again i'm engaged....
is the norm, its always happening. Rarely do you get a person to jump, and you get the kill all to yourself. Esp on Secretplace and Hepcat.
Last edited by The Red Baron on Tue May 10, 2005 4:03 pm, edited 1 time in total.
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Post by Dervish » Sat May 07, 2005 6:20 am

Well said Red Baron, thank you.

On a busy server, it isn't often that you'll be both the player to make an opponent jump and the player who gets them when they land.
protected object myTank(){
foreach(noob in this.game){return frag(noob);}}
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ruskie
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Post by ruskie » Sat May 07, 2005 11:02 am

I say aye to jumping and aye to _shotsKeepVerticalVelocity :)

Then nobody is safe :)

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The Red Baron
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Post by The Red Baron » Mon May 16, 2005 3:42 pm

Fie on you ruskie! :wink:
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Post by Legolas » Mon May 16, 2005 7:50 pm

Since I used to play CTF, I bring my dodging skills into my FFA game. Usually I don't jump unless I can't see a hole in their line of shots. If I can find one, I dodge. In most situations on the ground, you will find me dodging not jumping since I find jumping puts me at a huge disadvantage.

So, I find dodging more effective then jumping. :)

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Post by ruskie » Mon May 16, 2005 8:08 pm

Thief+jump+coordinate with team(great diversion for someone to grab the flag)+make it so that they try to shoot you a lot and they are more likely to shoot each other... I've managed to do such stuff many times... it's so enjoyable...

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Post by kc9foh » Tue May 17, 2005 4:36 am

I started on Pillbox and prefer no jumping myself. It is easier to jump out of the way then to dodge though and I guess those who like to jump like things easier :D . Thank you and have a great day.

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Post by BinarySpike » Tue May 17, 2005 4:40 am

Thank you and have a great day
Do I know you?
Because that's a curse where I come from.
("great day" is bad, "____ day" is fine...)

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kc9foh
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Post by kc9foh » Tue May 17, 2005 6:30 am

For all have a great day!! :D

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Post by Burned Account -CNG- » Tue May 17, 2005 1:11 pm

IMHO it all depends, if you are a new player, 10 shots are fun and ducati servers, the players there are to good.
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Post by RPG » Tue May 17, 2005 8:11 pm

Carnage wrote:IMHO it all depends, if you are a new player, 10 shots are fun and ducati servers, the players there are to good.
Agreed. I'm trying to make the switch from 10 shot to ductai myself.

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Post by DJ Atomica » Tue May 17, 2005 8:31 pm

Well, I suck at this game. I guess no jumping for a while to learn some skills. Then again, I like the wings flag! VERY FUN! If only you could carry two flaggs at once.
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