Hi all,
I am experimenting with a server running Ubuntu Linux. It's only 233 MHz, so you might want to take that into consideration.
My problem is that when a new player joins, when he spawns all existing players drop their flags. It doesn't happen when the player spawns again. The server has had a history of lag problems, so could it be that? This problem seems very strange.
Server Bug - All players drop flag on new player spawn
- The Red Baron
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Re: Server Bug - All players drop flag on new player spawn
well, if still has lag... that could be your answer. its not unsuall that if a player gets a sudden lag spike, he drops his flag. Esp if they are losing packets.Elem3nt wrote:The server has had a history of lag problems, so could it be that? This problem seems very strange.
Beware! I'm going to clone myself and spread those clones all over the world!
Re: Server Bug - All players drop flag on new player spawn
233mhz is plenty for bzfs, even with a full compliment of players itElem3nt wrote:Hi all,
I am experimenting with a server running Ubuntu Linux. It's only 233 MHz, so you might want to take that into consideration.
should be fine...
What server version are you running? Does this occur with ever new player joining? ie: its predictable and repeatable?My problem is that when a new player joins, when he spawns all existing players drop their flags. It doesn't happen when the player spawns again. The server has had a history of lag problems, so could it be that? This problem seems very strange.
Can you run the server with: bzfs -d -d -d > bug.log and watch closely the output when a player joins? You might see some messages that could help.
After a talk on the server with /dev/explodingtank, I found the problem. When a new player joins, the CPU on the server goes to 100% just trying to PM him the -srvmsg. Meanwhile, it can't keep up with everyone else, so everyone goes [nr] and loses their flag. Solution: either upgrade to better hardware or install a less-bloated operating system (bare minimum gentoo, for example).
So for all it's purposes this thread is practically useless except for reference. Thanks for your help!
So for all it's purposes this thread is practically useless except for reference. Thanks for your help!
- SportChick
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Ah.. those are some good ideas. Yes I had a very large badwords file (~50kb) I'll try turning that off and seeing how that runs.
Yes it's a rather complex map. Check it out here (Collaborator 1). It's not a 2.0 map, but it still has alot of objects. I might try reducing the number of shots, flags, etc... or trying a different map altogether.
Thanks for your suggestions!
Yes it's a rather complex map. Check it out here (Collaborator 1). It's not a 2.0 map, but it still has alot of objects. I might try reducing the number of shots, flags, etc... or trying a different map altogether.
Thanks for your suggestions!