Server: bryjen.bzflag.net KY,US

Place for people to discuss public servers, and also for admins to lay out the details of their servers
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bryjen
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Server: bryjen.bzflag.net KY,US

Post by bryjen »

SERVER OWNER ::
bryjen

SERVER SETUP ::
runs from 6 PM to 6 AM US Central Time (UTC - 6)
20 players/observers allowed

WORLDS ::
  • BZFlag version 2.0 on port 5154: FFA Big Mad City

    all team colors and rogues allowed
    jumping
    3 shots
    all shots ricochet
    spawn on buildings
    flags on buildings
    four of most good flags, a few less of the powerful ones, a few more of their counters
SERVER POLICIES ::
Players May Not
Cheat
Use abusive or graphic language or callsigns

Players Should Aviod
Pausing
Swearing

Players Should
Respect requests from the Admins
Have Fun :D
Last edited by bryjen on Thu Oct 13, 2005 4:30 pm, edited 7 times in total.
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bryjen
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New! Improved! Other Superlatives!

Post by bryjen »

I'm now running 1.7g1 developement versions that support the new callsign registration commands. See the topic below for details.

http://bzbb.bakadigital.com/viewtopic.php?t=702
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bryjen
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Beta Testing BZFlag 1.9

Post by bryjen »

KY,US is now running the up-and-coming, under-development, next-big-thing, BZFlag version 1.9a0

It rotates between the three (yes, three!) games styles.

FreeForAll with my elevations map.
CaptureTheFlag with random map ala ducati.
RabbitChase with decks.

You'll need the latest snapshot of the v1.9 client to play here.

Linux client (source code) available at:
http://sfsnap.babylonia.flatirons.org/bzflag/

Windows client available at:
http://www.bakadigital.com/BZ/19/
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bryjen
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Back to whence it came

Post by bryjen »

Ok, so nobody's running v1.9. Yet. I was part of a rabbit chase game/test with some of the developers and it was fun, so I thought we'd try it out here. Oh well, we'll get there eventually.

But for now, it's back from the future to v1.7g. Still using the callsign registration. Newly activated features: /help and /report
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bryjen
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Post by bryjen »

Man, this was out-of-date. It's all 1.10 now. Long live the rabbit!

About the Decks rabbit chase: Yeah, I know many folks see "no flags, one shot" and think :gross: "Ewwwww". Give it a try sometime. You just might like it. 8)
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Post by huw »

Now running 1.11.2
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bryjen
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Doubled up

Post by bryjen »

Version 1.10 is on port 5157
Version 1.11 is on port 5158

I'm trying to keep both of them up-to-date with the latest code from CVS.
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Update

Post by bryjen »

I've switched from rotating maps to featuring just one per instance. The "default" ones are listed above, but I may run others from time to time ( Decks! )
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BZFlag 2.0 "Are we there yet?"

Post by bryjen »

Yes, we have arrived at BZFlag version 2.0. Currently running the Elevation map, with at least one of each flag, good and bad, plus a few extras (heavy on the wings). Some of the flags' powers have been altered a bit using configuration variables at the server. No, it's not "hacking". Just different. A little variety.
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Post by bryjen »

Way out of date again :(
Running shinier-than-shiny code from post-version-2.0.4 cvs now. Most often with the Big Mad City world. This is The Purple Panzer's expansion of the classic world that ran in modified form on the turkey.moongroup server (remember that one?). Some of new 2.0 style meshy maps look neat, but I haven't found too many where I like the gameplay. LouMan's Metropolis is one. However, it's rather blocky, like the classic style maps I started with and seem to still prefer.
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Six Years!

Post by bryjen »

Holy cow, this thread is old.
  • Now running post-version-2.0.12-svn version on port 5154
  • Current-ish svn-trunk version on port 5155
  • Slight domain name change to bryjen.bzflag.net
  • Using badgerking's excellent Aerial And Ground Attack FFA world
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