Test server, tonight/this weekend

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L4m3r
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Test server, tonight/this weekend

Post by L4m3r »

I will be running a server at 68.111.90.19:5154 (or look for "L4m3r's Test Server" on the list) starting tonight between 7 and 8 Pacific. Due to connection constraints, I will only be hosting a max of 12 players. I will most likely shut it down on Sunday night.

Four-team CTF.

Superflags, rico, jumping, ten shots.

The map is fairly new, "Team Fortresses". The map has four large, walled-in bases with one-way firing screens and one-way windows to jump out of. The only way into each base is a teleporter near the center of the map, which goes into a long, narrow hallway that eventually drops out into the base.

The hallways basically allow the defending team to annihilate anything approaching their base, thanks to rico. The map is designed to make it very hard to capture a flag because the bases are very easy to defend. Teamwork is critical! ;)

Also, the "turf" for each base is divided by water, and thus OO, BU, and PZ have been omitted, as well as US as a matter of personal preference. SW has also been removed because, on a flat map, it has no use other than base camping.

The only shot limits are on GM, L, and G, set at 200, 200, and 20 respectively.

Hope to see you there! :)
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BinarySpike
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Post by BinarySpike »

1 = bad.... 10 = better than hepcat/viper/gu.de...


9 :o


The amount of shots is what made it not get 10.
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TD-Linux
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Post by TD-Linux »

If you are on a base, and you back into a stone wall, you get stuck :(
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Post by khazhyk »

cool map!!! can i host a server w/it?
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Post by 0_0_0 »

Nice map!

One suggestion: smooth the corners of the rivers ;)
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Post by spldart »

I kinda like it :)
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L4m3r
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Post by L4m3r »

BinarySpike wrote:1 = bad.... 10 = better than hepcat/viper/gu.de...


9 :o


The amount of shots is what made it not get 10.
Glad you like it. :D I think the only real issue at the moment is the number of players... with 20~30 (or even more?) it could be a great game.

The number of shots can change (it was originally 20, haha).
TD-Linux wrote:If you are on a base, and you back into a stone wall, you get stuck :(
I think that's an issue with meshes... I don't think I can do anything about it. :\
me1 wrote:cool map!!! can i host a server w/it?
Uh, yeah, sure. Just let me know where (and give credit to the map artist of course ;)).
0_0_0 wrote:Nice map!

One suggestion: smooth the corners of the rivers ;)
Thanks.

I don't think I can do that without some nasty overlapping textures, not to mention it would add quite a bit of complexity to the map. :\
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Post by khazhyk »

now i just need the map
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Post by 0_0_0 »

On a fast connection, I think that map could probably attract 20~30 players! :D

Sadly, T1 lines are hard to come by... :|
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L4m3r
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Post by L4m3r »

me1 wrote:now i just need the map
Oh, sorry. :lol:

There aren't really any special variables to be set, but be sure to not have OO, BU, or PZ anywhere... Oh, and I would strongly advise disabling SW as well.

When the official 2.0.3 comes out, I'll update the map and add some "oncap" World Weapons.
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The map...
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Post by 0_0_0 »

The official 2.0.3 will be 2.0.4. 8)

(Version number madness) :shock:
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