Place for people to discuss public servers, and also for admins to lay out the details of their servers
person1
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by person1 » Sun Feb 19, 2006 7:54 am
My server is running on a windows XP box, for the moment. I have everything set up and it runs great. That is for a short time. I get about 1 person to connect successfully to my server then everyone else it says logs in and out.
I have had friends try to connect and they say it says error connecting to server.
Any help?
I not just any person, I am person1
JPT
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by JPT » Sun Feb 19, 2006 8:06 am
Can you post an excerpt from the log files ?
Winny
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by Winny » Sun Feb 19, 2006 1:02 pm
you can only have 10 flags in a windos server for some reason, remove alll but 10 flags.
JPT
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by JPT » Sun Feb 19, 2006 2:22 pm
Win Xp
You can have up to 50 flag of each type, but only, if you use specified flag types.
It's only
which you must not use.
Winny
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by Winny » Sun Feb 19, 2006 2:34 pm
no, in windows servers there is a bug that causes this to happen, any more than 10 flags in a windows server and no-one can join
JPT
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by JPT » Sun Feb 19, 2006 2:43 pm
i tested. I used 50 WG-Flags,
and everyone could spawn.
Winny
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by Winny » Sun Feb 19, 2006 2:57 pm
odd, every windows server I know will act up with more than 10 flags.
Tropican8
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by Tropican8 » Sun Feb 19, 2006 3:00 pm
Win Xp wrote: odd, every windows server I know will act up with more than 10 flags.
Even though I am way beyond windows at this point, I would still like to know if this has been fixed or addressed. Any other successful tests anyone?
Theme97
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by Theme97 » Sun Feb 19, 2006 5:46 pm
I have a Windows XP Professional, SP1. (The SP2 didn't install correctly.)
I had about 50 or 60 flags on my InstaKill server with a total of 8 players. They all were able to spawn, but past 8, anyone who joined would get a write error.
But they still spawned.
Winny
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by Winny » Sun Feb 19, 2006 6:02 pm
hmmm, maybe it is a service pack two thing then...
The Knights Who Say Ni
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by The Knights Who Say Ni » Sun Feb 19, 2006 7:53 pm
its probably becasue every one isnt using server OSs there using standard home computer OSs and there not designed to allow lots of people to connect to them and have lots of traffic constantly
Also
was you freind on the LAN (on your network if you dont know what LAN is)
Sig Made By AlliedArmour
TGPH
L4m3r
Hater of Everything
Posts: 724 Joined: Tue Feb 08, 2005 5:15 am
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by L4m3r » Sun Feb 19, 2006 8:00 pm
Win Xp wrote: no, in windows servers there is a bug that causes this to happen, any more than 10 flags in a windows server and no-one can join
Actually, it seems to be more spontaneous. I've never had that problem serving under Windows (XP Pro, XP pro SP2, and even 98 ).
Optimism is just a milder alternative to denial.
Winny
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by Winny » Sun Feb 19, 2006 8:07 pm
have you edited the inward connection limit ?
L4m3r
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by L4m3r » Sun Feb 19, 2006 8:08 pm
Win Xp wrote: have you edited the inward connection limit ?
Uh, not to my knowledge.
Optimism is just a milder alternative to denial.
JPT
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by JPT » Sun Feb 19, 2006 8:11 pm
PLease post your config files and the log file, in which the error is.
person1
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Location: Omaha, Nebraska
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by person1 » Sun Feb 19, 2006 8:13 pm
JPT : I have no log files, didn't think i needed to log when i could get it to run right.
The Knights Who Say Ni : My friend was on the same ISP, but not on my local LAN.
Everyone : I have Windows XP PRO (SP2) I would like to run it on Linux, but I'm having a hard time getting bzfs or even bzflag to run on linux. BZFlag won't let me shot anyone on Linux, although everything else works. Bzfs won't even start on Linux.
I not just any person, I am person1
JPT
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by JPT » Sun Feb 19, 2006 8:21 pm
Are you having a 64bit (X2) processor ?
person1
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by person1 » Sun Feb 19, 2006 8:40 pm
64bit athlon
I not just any person, I am person1
A Meteorite
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by A Meteorite » Sun Feb 19, 2006 9:54 pm
person1 wrote: 64bit athlon
There are problems on AMD's 64-bit CPUs with GCC4. Have you tried using -O1 optimization level? (anything more than that can be buggy)
I know it affects shots, but there is a possibility that it affects other things...
person1
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by person1 » Sun Feb 19, 2006 10:31 pm
No idea what -O1 optimization level is
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A Meteorite
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by A Meteorite » Sun Feb 19, 2006 10:58 pm
person1 wrote: No idea what -O1 optimization level is
Before compiling do (need to re-compile):
It may not be the problem, but there was some problems with 64-bit Athlon CPUs (like other tanks not dying) and this might solve it...
person1
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by person1 » Mon Feb 20, 2006 5:35 pm
ok so that is for linux. so if i recompile I should be able to run my server on Linux, then I can have as many flags as I want?
I not just any person, I am person1
person1
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by person1 » Mon Feb 20, 2006 5:39 pm
posing config file.
Attachments
config.txt
config file (3.57 KiB) Downloaded 92 times
I not just any person, I am person1
The Red Baron
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by The Red Baron » Mon Feb 20, 2006 5:40 pm
L4m3r wrote: Win Xp wrote: no, in windows servers there is a bug that causes this to happen, any more than 10 flags in a windows server and no-one can join
Actually, it seems to be more spontaneous. I've never had that problem serving under Windows (XP Pro, XP pro SP2, and even 98 ).
ditto that too. Though I've only run local Servers, for LAN games.
Beware! I'm going to clone myself and spread those clones all over the world!
JPT
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by JPT » Mon Feb 20, 2006 8:59 pm
Maybe, you wall setting is invalid...
Try this: