Server Won't Keep up
- RPG
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There may be a flags bug in Windows, but that's not what's keeping your players from connecting. There is a connection limit set in WIndows that only allowed a certain number of people to be connected to your computer at one time. There are ways to edit this, and I have tried some, but none of them appear to work.
So there is no real fix to your problem, just that Windows wasn't designed as a server OS:)
So there is no real fix to your problem, just that Windows wasn't designed as a server OS:)
windows was designed to frustrate those of us who try to use it for something other than wordproccessing or internet sefering lol!
Anyway I have 9 flags and all 20 can join if i have more than 5 flag types noone can join so I think it does have something to do with Windows. Since they told me how to recompile it I will. Then run my server on LINUX!
The OS for people with brains. lol.
RPG: question for u. If I use the masterbot plugin everyone is instatly disconnected. And if I start the server with it then noone can connect, not even me. Why is this?
And is there are version for Linux so when I get it up I can use MasterBot on Linux?
Anyway I have 9 flags and all 20 can join if i have more than 5 flag types noone can join so I think it does have something to do with Windows. Since they told me how to recompile it I will. Then run my server on LINUX!
The OS for people with brains. lol.
RPG: question for u. If I use the masterbot plugin everyone is instatly disconnected. And if I start the server with it then noone can connect, not even me. Why is this?
And is there are version for Linux so when I get it up I can use MasterBot on Linux?
I not just any person, I am person1
windows XP has conection limits, it is not a good server OS. Linux is a beter server OS. connection limits in the OS will cause your game to have problems when more then a few users connect.
Windows XP is a home/workstation OS. it was never meant to host things. I can and will have limitations. It is not a "bug" but simply a limitation of the software.
I REALY wish winXP would stop telling people that's it's just a "windows server bug" when it isn't.
Windows XP is a home/workstation OS. it was never meant to host things. I can and will have limitations. It is not a "bug" but simply a limitation of the software.
I REALY wish winXP would stop telling people that's it's just a "windows server bug" when it isn't.
JeffM
where all not perfectJeffM2501 wrote:I can and will have limitations.
JeffM2501 wrote:I REALY wish winXP would stop telling people that's it's just a "windows server bug" when it isn't.
im not saying its a bug, im saying, windows can't seem to have more than 10 flags. I never implied, or mant to imply that it was a bug.
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person1
MasterBot currently compiles only on Windows. We (the MB team) are working hard at making it cross-platform, but right now RPG needs to find the code that made it Windows-only in the first place.
When it fully works on other platforms there will be a big announcement, guaranteed.
MasterBot currently compiles only on Windows. We (the MB team) are working hard at making it cross-platform, but right now RPG needs to find the code that made it Windows-only in the first place.
When it fully works on other platforms there will be a big announcement, guaranteed.
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Re: ok
Actually it's a Linux built-in thing, AFAIK. It's not as pretty as MasterBot, but just add this to the end of the BZFS command (after all options):person1 wrote:ok, so is there some other loger built in to BZFlag that I think I have heard of, that I could use on Linux?
Code: Select all
> /path/to/desired/log
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A Meteorite:
didn't work.
I recompiled and now I can't even tk. Before I could only hit teamates, now only myself.
I ran the command first before I did anything, then I ran
Code: Select all
export CXXFLAGS=-O1
I recompiled and now I can't even tk. Before I could only hit teamates, now only myself.
I ran the command first before I did anything, then I ran
Code: Select all
./autogen.sh
./configure [options]
make
make install
I not just any person, I am person1
When I run a server locally on Linux, with or without map files or config it gives me the following error when I try to connect. Is this related to 64bit processor? If so what can I do to get it working properly. I am running SUSE Linux 10.0 for 64bit.
error:
error:
Code: Select all
Error unpacking world database. Join canceled
I not just any person, I am person1
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Err... well, that optimization level is supposed to fix that problem. Are you using the Bash shell?person1 wrote:A Meteorite:didn't work.Code: Select all
export CXXFLAGS=-O1
I recompiled and now I can't even tk. Before I could only hit teamates, now only myself.
I ran the command first before I did anything, then I ranCode: Select all
./autogen.sh ./configure [options] make make install
I don't know what the Error unpacking world database thing is about. (I just thought that it being 64-bit could of been the problem, users have reported trouble on 64-bit CPUs and since everything else was normal I figured it must be that)
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Before.person1 wrote:do i add the 'export CXXFLAGS=-O1 to the end of a command or run it before them?
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