World Weapon test @ Planet MoFo - seeking feedback

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I_Died_Once
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World Weapon test @ Planet MoFo - seeking feedback

Post by I_Died_Once » Mon Jul 17, 2006 3:03 pm

Late last night, a new we enabled a new addition to Planet MoFo - The Passion of the Free For All. This is a test, it has not been decided if we will keep it long term or not. Now, I know any change is going to miff some players. so we want to ehar from you.

After each kill, a world weapon GM is fired straight upward from one of the three crosses on the center cake. The GM locks on to the person that made the kill, and I want to say it MIGHT hit %50 of the time. (thats my at the time guess-timate)

If you keep moving, you should be straight. If you have ST, the missile goes striaght up, as it can't lock on you. Now, my personal favorite camping spot on top of the corner roofs is now RETARDEDLY vulnerable (I'm sure some of you are cheering in your seats to learn that) so.. it adds a nice extra dimension to the game. The tunnels are a safe spot - from the world weapon (other players can still get you in other, more conventional ways)

So, we're still testing it. We might make it to where the server can have the plugin loaded for ten or fifteen minutes at a time automatically via the Gimp Machine of Death & Despair. We can load and unload the plugin at will - this is all in a testing phase, subject to removal, change, amping it up, toning it down - all that.

This was all made possible by an addition to the API and sebsequent plugin by mmarshall - major props to him.

We really, really want to hear what the players think. Give up shout out, express your displeasure, ideas as how to fine tune it to make it better - let us know about it by responding to this thread and sounding off.

Much love, hope to hear from y'all

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Post by I_Died_Once » Mon Jul 17, 2006 3:14 pm

and one last thing - this addition is only available at the Passion of the Free For All. You will not find this mod at any other Planet MoFo servers as on now. Our CTF, Rabbit Hunt, HTF, and others servers remain unaffected at this time. This is a mod you will (at present time) find only at The Passion of the FFA, and maybe mmarshall's (test?) server.

So, play elsewhere goes unaffected until further notice.
Last edited by I_Died_Once on Mon Jul 17, 2006 10:03 pm, edited 1 time in total.
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Post by Legolas_ » Mon Jul 17, 2006 4:17 pm

I_Died_Once wrote:(I'm sure some of you are cheering in your seats to learn that)

You bet!!

Sounds like a great addition :)

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Post by ducktape » Mon Jul 17, 2006 4:31 pm

that sound's sweet
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Post by io » Mon Jul 17, 2006 6:19 pm

sounds nice ... i tested it yesterday is good
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Post by CannonBallGuy » Mon Jul 17, 2006 6:36 pm

It is great. Though I must really stress that _gmTurnAngle be set to at least 1. I'd say 1.2 works perfectly.
Any less than 1 and it only hits total retards who don't know how to move their tank yet.
I didn't get hit by it for a full 20 minutes when it was set at 0.75 - and I didn't make a single dodge manoeuvre. I just ignored it and it didn't get me.

Set at 1.2, you can't ignore it, but if you just stay at right angles to the missile, it's still easy to dodge. Thats a great balance imho, you get hit if your careless, but not if you just remember it. :)
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Post by Hannibal » Tue Jul 18, 2006 2:09 am

There is one question with this: Does setting the _gm* variables for the WW completely screw over the GM flag, for either the shooter or shootee?
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Post by L4m3r » Tue Jul 18, 2006 2:41 am

I would think the easiest thing would be to simply use some trig to fire the world weapon AT the target, instead of straight up. Then, normal turn angle would work, right?
Optimism is just a milder alternative to denial.

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Post by Legolas_ » Tue Jul 18, 2006 4:02 am

I agree with cbg.. the gm needs to be smarter/quicker

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Post by Sky King » Tue Jul 18, 2006 8:42 am

I tried it, and have to say, I didn't like the idea. (This is a little off-topic as we're discussing feature feedback on an announcement forum)...

As people above have just said, it is almost harmless to experienced players, and deadly to inexperienced ones... And I am pretty much totally opposed to that premise.

I think that anything that handicaps the game against less experienced players is a bad idea. This game already has a learning curve that heavily favors the experienced player and this only widens the gap.

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Post by CannonBallGuy » Tue Jul 18, 2006 9:53 am

This is true, Sky King. I must admit, you're right,
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Post by Skeeve » Tue Jul 18, 2006 10:50 am

Why not make _gmTurnAngle "killer dependent"? Someone with a higher kill ration gets a value nearer to 1.2, someone (like me) with a negative value ;) get a value nearer to 0.75
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Post by JeffM » Tue Jul 18, 2006 3:03 pm

there is no way currently to apply difrent vars on a per shot basis

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Post by Tropican8 » Tue Jul 18, 2006 8:39 pm

JeffM2501 wrote:there is no way currently to apply difrent vars on a per shot basis
The problem's really a per-score basis. The crontab being used can (I'm sure) do a /set in between every shot, it just can't read the player's score.

Also that would really mess up GM as a super flag.

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Post by I_Died_Once » Tue Jul 18, 2006 9:26 pm

No... the cron (A.K.A. Gimp Machine of Death & Despair) can only do pre-defined tasks, on a schedule. It can /set... but only if you plan it by the hour, minute, day, month.... its not interactive like that.

UPDATE: The World Weapon GM has been unloaded, and will not be a permanant fixture at The Passion of the Free For All. However, it is something that we CAN load and unload at will... so maybe, just maybe, once in a while, we just might load it up for gets and shiggles.

We're going to see if we can't get it modded so that it fires at you once you go on a rampage, again on a killing spree, and again when you become unstoppable. If/when that happen, I'll bump this thread with that info.

Much love, and lots of thanks to everyone for helping us test it out.
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Post by Saber » Wed Jul 19, 2006 4:57 pm

It could shoot one Gm for a rampage, two for a killing spree and three when you're unstoppable.

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