meshbox
name platform1
position 0.0 0.0 15.0
size 15.0 200.0 1.0
spin 45.0 1.0 0.0 0.0
end
...the box ends up cutting through the ground plane, so it can be seen through the grass. My question is: should this happen? If this does not work on your machine, I can attach a screenshot of what happens on my machine.
The ground plane is not clipping, it never has been ( it's for speed reasons on software rendering systems). So yes it is "suposed" to happen. Don't make any geometry bellow Z 0.
material
name grass
texture std_ground
end
meshbox
position 0 0 0
size 400 400 0.1 #change the 400's to fit your world size
rotation 0
matref grass
end
Note: You have to have "-sb" in your options otherwise you'll be spawning in the air.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
F687/S, you have a 200 unit long box and you are spinning it on the x-axis, like an airplane propellar. Perhaps you'd get the results you expect if you spun it on the z-axis like:
/me chuckles knowingly. Wait until you try ((nested) spin) transformations. You are prabably better off moving to a full-fledged 3-D editor, right now.
Why wait?
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Try rotating the object first. Then position it. The order of transformations is important. Also as Tedius pointed out, the spin of 45 degrees is about the X axis and the Y length is 200 units. This will cause the object to rotate below the ground. Not sure what you're trying to end up with here.
> F687/S, you have a 200 unit long box and you are spinning it on the x-axis, like an airplane propellar. Perhaps you'd
> get the results you expect if you spun it on the z-axis like:
I know that, and I did reset it to spin on the Z-axis after I found out what was wrong. My problem was whether the ground plane was supposed to clip it off (which it doesn't).
> /me chuckles knowingly. Wait until you try ((nested) spin) transformations.
> You are prabably better off moving to a full-fledged 3-D editor, right now.
> Why wait?
Do you mean Blender, or BZEdit?
Sorry this turned into a full-fledged discussion about object rotation.
F687/s wrote:Sorry this turned into a full-fledged discussion about object rotation.
No need to apologize, I am finding it interesting.
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"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln