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Sound travelling with jumper from jump spot

Posted: Tue May 05, 2009 10:38 am
by AD Epoch
Hi All, here's one I have noticed that I think might be a bug with the game, not the map I was playing.

When in Missile Wars 2.3 I jump from one of the corner jumpers I have noticed that there is a problem with the sound. As you may know you spend a lot of time in the air when you are jumping on the map. If someone is follow behind me into the jump room, and I jump before they can shoot me I find myself in the air a long way away from the jumper very soon. However the sounds from the jump room are still heard with the same volume as if I was in it, all the time untill I land at the end of my jump. It's almost as if while jumping sound isn't relative to my position in the air, but rather relative to where I jumped from, until I land. As though sound is only relevent to a tank on the ground. I think this may be a programming bug in the game, not a map bug. But test me out I may be wrong.

Re: Sound travelling with jumper from jump spot

Posted: Wed Sep 30, 2009 1:03 pm
by hutty
This may look like a bug, but it is most likely a programing shortcut just because ambient sounds may be easier to make than others. But I might be wrong, I haven't had time to actually start programing for BZF 3. Just a theory :? :turtle: