1 cosmetic error maybe

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1 cosmetic error maybe

Post by sid6.7 » Wed Mar 10, 2004 2:37 am

i noticed this a week ago forgot to say something.

drivethrough is a little different then the old ".01"
bug...in that now if you have drivethrough blocks
and allow flags on buildings they can no longer be
picked up on top of the block....

maybe we could add a thing to the program that if
a flag falls on a "drivethrough" it drops elsewhere.

for with the old ".01" tweak you could get on top of it
to grab the flag.

yes i know there is shoot and pass blocks but that
would not be drive as someone might want it to be.

just a thought

doing my uttermost best to make jeffm2501 pop a blood vessel or cry..which ever comes first..

BZrand Random map maker 6.4 , BZchecker map validator 1.5

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Post by Grumbler » Wed Mar 10, 2004 6:28 pm

yep, i looked, i would classify that as a bug since flags can spawn over these blocks and not be picked up. I have logged it on the Bug list on SF.
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Post by toaster » Wed Mar 10, 2004 9:11 pm

Why not leave the flag there? If the building is short, you just have to jump to get the flag. If it's tall, you need a "fallthrough" option for the flag to drop through it, if it's already drivethrough.

Just another hare-brained idea.
"So there I was, all alone, facing all of the enemy. I started driving in circles, until I had them surrounded, and then I escaped in the confusion."

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