Sealed, again.

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adameros
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Sealed, again.

Post by adameros » Tue May 04, 2010 5:59 am

With each maintenance release, I keep hoping the bugs that plague me will go away, they never do.

I play under ubuntu and I've had this same problem for the last three maintenance releases, at least.

Often when going through teleports, I get stuck and have to self destruct to get out. Also I get sealed and unable to move when I hit some solid masses. A culprit that catches me every time is when I roll on to the platform under upper teleports on tricolor missile war.

Please, these bugs are killing me. Really!

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Cobra_Fast
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Re: Sealed, again.

Post by Cobra_Fast » Tue May 04, 2010 1:02 pm

I know this bug and it only seems to happen on linux.

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blast
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Re: Sealed, again.

Post by blast » Tue May 04, 2010 4:30 pm

As far as I know it only affects 32-bit Linux. So, if you get 64-bit Linux, it should go away. (assuming your CPU is capable of that)
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Re: Sealed, again.

Post by darkid » Wed May 05, 2010 3:14 pm

hrm... running into bricks: same here. (mac OSX 10.6.3)
it happens when you lag slightly into the block... you have to run forward (idk?) to back out slowly... but you are highly vulnerable. Telports idk... hasn't ahppened. I can recreate this on local servers if I do something (f5) to induce lag.
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Re: Sealed, again.

Post by blast » Wed May 05, 2010 4:03 pm

darkid, they are talking about going through teleporters. You are not encountering the same issue.
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Re: Sealed, again.

Post by darkid » Thu May 06, 2010 12:09 am

adameros wrote: Also I get sealed and unable to move when I hit some solid masses.
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Re: Sealed, again.

Post by customer service » Mon Jun 14, 2010 2:09 pm

I've (Linux32) experienced this bug, too. At least the "solid mass" issue, definitely, several times. After building 2.0.16 from the sources instead of using precompiled distribution packages, I got rid of it. Build runs smooths and easy if all dependencies are met, so it should be worth the hassle.

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