Possible Phantom Zone Flag-Take Bug

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Henfre
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Possible Phantom Zone Flag-Take Bug

Post by Henfre » Sun Aug 15, 2010 11:31 pm

On at least one server it appears that there may be an issue with the Phantom Zone flag. Allow me to demonstrate:

1. You grab the PZ flag from designated area.
2. You become zoned by using a teleporter.
3. You drive back to the designated area.
4. Position yourself in such a way that your tank is placed on another PZ flag and could grab it.
5. Shoot all the shots allowed for the flag so that the server makes your tank drop it.
6. Your tank will pick up the new PZ flag and remain zoned. (Note: it actually becomes un-zoned very briefly)

I would like someone else to confirm this if possible.

I'm not sure if it's really a bug. It could be considered the proper behavior of the flag. It makes for some fun zoned teleporter camping and PZ a much more useful flag in my opinion.

PS: Tested on map "Earthbound."

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mrapple
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Re: Possible Phantom Zone Flag-Take Bug

Post by mrapple » Mon Aug 16, 2010 1:15 am

Henfre wrote:5. Shoot all the shots allowed for the flag so that the server makes your tank drop it.
Just to clarify this only works if the PZ flag has a shot limit on the given server.
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blast
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Re: Possible Phantom Zone Flag-Take Bug

Post by blast » Mon Aug 16, 2010 2:39 am

I seem to recall that being a problem. That may have already been fixed in 2.99.x.
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Henfre
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Re: Possible Phantom Zone Flag-Take Bug

Post by Henfre » Mon Aug 16, 2010 3:57 am

Would taking advantage of this be considered cheating?

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Bullet Catcher
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Re: Possible Phantom Zone Flag-Take Bug

Post by Bullet Catcher » Mon Aug 16, 2010 4:58 pm

Henfre wrote:Would taking advantage of this be considered cheating?
Some people would consider it cheating and others would not. The mapmaker could stop it from happening by raising the zone containing PZ flags above the ground so a zoned tank couldn't camp on a planted flag.

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mrapple
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Re: Possible Phantom Zone Flag-Take Bug

Post by mrapple » Tue Aug 17, 2010 5:08 pm

Bullet Catcher wrote:The mapmaker could stop it from happening by raising the zone containing PZ flags above the ground so a zoned tank couldn't camp on a planted flag.
Then the zoned tank could jump up, through the 'raised platform', shoot their last shot and grab another one ;)

I don't think there is a real way to fix this bug without, for example, 2.0.18 ;)
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