Screenshots of BZFlag Bugs

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PlasticTank
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Screenshots of BZFlag Bugs

Post by PlasticTank » Sun Sep 26, 2010 4:04 pm

Well, I finally managed screenshots of my favorite BZFlag bugs! Enjoy Everyone!

Observer tank: I posted about this bug about a 2 years ago, and I finally got a screenie. You can't really see it in the HUD because of shrapnel, but the cyan colored tank is clearly visible on the radar.

Object Bug: Sometimes the BZFlag objects just turn into white objects. I don't think this is a BZFlag bug, rather a problem with my video card.
Attachments
bzfi0118.jpg
Observer Tank Screenie
(360.85 KiB) Downloaded 1 time
bzfi0104.jpg
Object Bug Screenie
(403.08 KiB) Not downloaded yet

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Cobra_Fast
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Re: Screenshots of BZFlag Bugs

Post by Cobra_Fast » Sun Sep 26, 2010 8:14 pm

Your white object bug looks like the textures have gone lost. Try /retexture to get them back :P

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mrapple
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Re: Screenshots of BZFlag Bugs

Post by mrapple » Sun Sep 26, 2010 9:04 pm

On the first screenie I see you were on Zombies vs. Humans.

One problem that I've only come across once (twice now it looks like) is where the plugin will mess-up and add a person incorrectly.

As you can see here, it added someone to the observer team but forgot to assign any player data to the tank. Hopefully you wont see this again as it's rare.

In the second screenie, Cobra should be right. Try /retexture when that happens.
Image

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Cobra_Fast
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Re: Screenshots of BZFlag Bugs

Post by Cobra_Fast » Mon Sep 27, 2010 4:18 pm

The observer tank bug can also happen when a former observer slot gets used by a tank without the client noticing. This can happen when you put your to standby (S1-S3 states) for example. So your client thinks the observer went playing without joining a playing team (Ro, Re, G, B or P) and shows an observer driving and shooting around. Rejoining the server will fix it in this case.

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