Jump sound bug (or is it?)

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The Purple Panzer
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Jump sound bug (or is it?)

Post by The Purple Panzer » Mon Jun 07, 2004 3:08 pm

When I jump I hear a sound (kind of a weird "boing"). However,
if I'm next to someone when they jump, I don't hear anything.

This seems like a bug; and it'd be really useful when someone
with Stealth jumps up to shoot you to be able to hear them coming. On the other hand, maybe this was intentionally left out; but I can see no reason for it. Even with ST you are visible, and presumably should leave all the traces, visual and acoustic, that a tank has, and only not show on radar.

If present it might affect the usefulness of the ST flag, so maybe someone decided to drop it, but I don't like the violation of abstraction it implies.

(The original Battlezone had sounds for the engine too, and different ones for different engine speeds - this would also be neat to have, and to have them change when turning, reversing, etc. As this would be entirely client side, it wouldn't burden the servers at all.)

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blast
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Post by blast » Mon Jun 07, 2004 7:03 pm

The jump noise is only a local sound. Thus, it is only triggered whey the jump() function is called when you jump.
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Post by The Purple Panzer » Mon Jun 07, 2004 7:38 pm

OK, so only I hear it, but to me this is a bug. The only explanation that I could think of is that it represents the sound of some mechanism internal to my tank, and is so attentuated by the tank hull that it's not worth trying to propagate it to nearby players.

But barring that, it's a clue to what other players are doing that I'd like to have. (Take this in the spirit of "I need all the help I can get").

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Post by rob1n » Mon Jun 07, 2004 10:50 pm

this game isn't realistic...the tanks can jump, in the first place ;)

i think it is just a function to let you know that u've jumped...and add a little sound :D

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