shadows

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sid6.7
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shadows

Post by sid6.7 » Thu Jul 15, 2004 12:12 am

i think i fig'rd this out...whats happening
not how to fix it...

i did not see anything similar here so
i'll throw it out in the open.

after editing a map and the having it
put on a server...we kept seeing these
little pyramids at the bottom of the HUD....

i finally fig'r what it was bzflag was
creating a shadow of pyrs already on the map
so which ever one your near it "reflects"
on to the ground near you..

you can see it in this example where the
real pyr's are in the small building...
but then reflected on to the ground
in front of you...look at the JPG

it changes dependign on which pyr your near...
be it 1 pyr or more....

has this been addressed before or something new..
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doing my uttermost best to make jeffm2501 pop a blood vessel or cry..which ever comes first..

BZrand Random map maker 6.4 , BZchecker map validator 1.5

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Viper
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i kno!!!

Post by Viper » Thu Jul 15, 2004 12:39 am

i kno this happens when downloading map from client i seen other places with my map forinstance and thngs where gone and diff.
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EvilChickenNugget
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Post by EvilChickenNugget » Thu Jul 15, 2004 2:10 am

This always happened to me at Jackals cracked server. Never saw it anywhere else
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Post by Burned Account -CNG- » Thu Jul 15, 2004 2:16 am

thats could be pyramids or anything at a below the map (a negative Z scale)
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JeffM
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Post by JeffM » Thu Jul 15, 2004 5:14 am

the ground isn't filled in the z buffer so yes anything below Z0 will show thru. It's in the map, the map needs to be fixed.

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sid6.7
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Re: i kno!!!

Post by sid6.7 » Thu Jul 15, 2004 10:14 pm

Viper wrote:i kno this happens when downloading map from client i seen other places with my map forinstance and thngs where gone and diff.


you are correct....found pyrs under and over the map
stuff moved around everywhere....

its the client save thing for sure...
Image

doing my uttermost best to make jeffm2501 pop a blood vessel or cry..which ever comes first..

BZrand Random map maker 6.4 , BZchecker map validator 1.5

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