sealed on platform

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war-driver
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sealed on platform

Post by war-driver » Thu Nov 05, 2015 3:27 pm

playing on planet-mofo,
if i land on an intermediate platform and dont instantly jump off, it says "sealed" and i'm stuck.
it only seems to effect me - is this a client version problem?

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blast
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Re: sealed on platform

Post by blast » Thu Nov 05, 2015 3:30 pm

What operating system are you on, and is it 32-bit or 64-bit?
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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war-driver
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Re: sealed on platform

Post by war-driver » Fri Nov 06, 2015 11:01 pm

Linux - 32bit

did it on my old 2.4.2 and on a fresh SVN build.
the SVN has a text-box bug btw.

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blast
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Re: sealed on platform

Post by blast » Sat Nov 07, 2015 1:27 am

Our builds on 32-bit linux have had odd collision detection issues for quite some time, such as getting stuck inside some teleporters. The issues do not generally occur on 64-bit builds, if that is a possibility for you. Also, we do not use SVN anymore so the code in our old SVN repository is a couple years old. Everything was moved to Github: https://github.com/BZFlag-Dev/bzflag
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Re: sealed on platform

Post by war-driver » Sat Nov 07, 2015 3:09 pm

my error with the wording it was a fresh git-pull i did.

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Re: sealed on platform

Post by blast » Sat Nov 07, 2015 3:59 pm

What is the text-box bug?
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

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