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"UDP kick" issue - a possible path to follow

Posted: Wed Dec 04, 2019 7:41 pm
by alfa1
I was going to write this on chat but since it is being moderated a lot lately (due to crackers), I do it here.

I think, maybe, I found the (or an) answer for the famous "UDP kick" issue: if the first shot, in reality, is 2 or more, within certain time, the client is erroneously kicked.

I have not tested this a lot but I run lots of clients continuosly, and this, possibly, could be a tiny light for the issue. To be researched. I just wanted to help.

If you need me to take more time and research it better (as far as I could), please, tell me.