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Posted: Sat Oct 16, 2004 3:28 pm
I have found a bug that is extremely important. (for me anyway)
. It is not possible to say "1" on that version which means my name always comes out as brad290
. Has anybody else found this problem and btw im on 1.11.16
Posted: Sat Oct 16, 2004 3:58 pm
The server has a "lame" filter now for callsigns. So, if you have too many other characters (like numbers or symbols) compared to letters, it will trigger the filter. This is to prevent people with names like "Fhdf9sdj39f0s" from joining.
Posted: Sat Oct 16, 2004 4:16 pm
well there are ppl like "4" who are fine players and i think just because of that "lame" filter they can't play! that's crazy!
also on my server for some reason it pleeps out part of the CLIENTQUERY info
but i don't give a .
Posted: Sat Oct 16, 2004 5:51 pm
they should get better names.
Posted: Sat Oct 16, 2004 7:02 pm
Come on pat! you can't just get a better name! with that attitude we should just have our IP's as our calls!
Posted: Sat Oct 16, 2004 8:59 pm
lame names show that a user dosn't care enough about his in game persona to even come up wiht a good name.
Your name... it's good. "4"... not such a good name.. I'm sure he's a very cool guy and a great player, just has a sucky name.
Posted: Sat Oct 16, 2004 9:01 pm
except for the time you called yourself "lord of gavity" that was just stupid
the name filter has been in for a long time and it prevents a number of name problems. People will just have to think a tad harder when they make a callsign. I mean at some point that name is going to be registerd, so it better be a good one, because it'll be tied to you, and you alone.
Posted: Sun Oct 17, 2004 5:22 pm
So pat, are saying "brad2901" is a "lame" name because is you are i will be deeply offended
Posted: Sun Oct 17, 2004 5:44 pm
acroding to the lame nick caclulator it is, you can't have half your nick be numbers.
Posted: Sun Oct 17, 2004 5:55 pm
aaaw but that sux, everybody knows me by this name, what am i supposed to do?
Posted: Sun Oct 17, 2004 5:58 pm
yah pat you [stop's in mid sentence cough's mutters and says something to his secretary in a very low tone]. well just make an exception for brad2901!
Posted: Sun Oct 17, 2004 6:00 pm
thnx scorch, glad someone is finally backing me
Posted: Sun Oct 17, 2004 7:24 pm
we will not hardcode exceptions into the game.
Think hard and I'm sure you'll figure something out.
Posted: Sun Oct 17, 2004 10:15 pm
Can a server admin disable the "lame nick prevention"?
Posted: Mon Oct 18, 2004 3:57 pm
I don't think so. Once Karma is implemented the server won't be responsible for Callsigns anyway, you'll have to register your name with the master karma server with a valid e-mail address.
Posted: Mon Oct 18, 2004 8:26 pm
does that mean servers do not store user databases and passwords?
Posted: Mon Oct 18, 2004 8:36 pm
At present they do, but the plan is to have it all stored in one centeral database, so that global karma can work.
Posted: Mon Oct 18, 2004 8:43 pm
ok waht if someone besides me registers my nick in "master karma"?!?!?!
Posted: Mon Oct 18, 2004 10:01 pm
PL, didn't you share with me once before that there will be a way to control which "master" server might be used, or to turn it off, so that you could have more than one community of users if desired? Or ignore the community and just use a local database, as in for testing and other special purposes?
I am a fan of the general community server for multi-server registration.
Posted: Mon Oct 18, 2004 11:10 pm
toaster that is for the master ban list.
that is not karma. Karma has yet to be fully implemented. From what I undersand servers can allow non identified users to play, but I don't know how it will work.
Karma is Tim's baby and he keeps it to himself.
Posted: Wed Oct 20, 2004 11:12 am
No, PatLabor, not that recent discussion on the master ban list.
I think much longer ago there was a discussion about the ID server, and whether or not we would be able to have more than one ID registration server (or whether a server admin could choose to not verify users against that server. I don't even recall this being tied to the karma discussion.
It could have been someone else that answered the question, might not have been you.
Now, this brings to mind another point. Given the recent list server problems, there should be some redundancy with any kind of important community server/service like these.
Posted: Wed Oct 20, 2004 11:22 am
BTW, this whole concept of a name being lame because it's half numbers really got me laughing. It's a rather arbitrary ruling.
So who's going to contact Arthur C. Clarke and tell him that HAL2000 is a lame name?
Posted: Wed Oct 20, 2004 12:46 pm
Yeah, I personally don't see a real reason for the lame name stuff. If someone wants to register Blabla12345678 when the karma/registration server is done, that's their problem.
Posted: Thu Oct 21, 2004 7:47 pm
Isn't this quite a bad idea because if as server owner keeps logs and looks up peoples passwords then he would have the ability to cause havoc on other server especially if he gets an admins password...
(i've seen this happen for a few times now)
Posted: Thu Oct 21, 2004 8:37 pm
The server won't get user's password. They just get notified that the password was valid. Only the registration server will know your password.