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Partial texture downloads?

Posted: Wed Jun 15, 2005 11:33 pm
by LouMan
Has anyone other than myself experienced partial texture downloads with the Windows client version 2.0.3b3 - 2.0.3b7? For my LegoLand map, the client will download approximately 80-90% of textures and fail for the rest. If I then run a cache update, the client will then download the remaining textures. Kind of annoying that I don't get them on the first connection... Is there a # of textures limit? I think my LegoLand map has approximately 90 textures to download (all approx. 2k).

Posted: Wed Jun 15, 2005 11:50 pm
by RPG
2.0.3b7, texture downloads = fine.

Posted: Thu Jun 16, 2005 1:51 am
by LouMan
Perhaps it is limited to my system - are you running a Windows client RPG? If so, on which version XP?

Reminds me of another issue - Windows clients download the textures every time you join, rather than storing them locally - another problem that may have been discussed elsewhere...

Posted: Thu Jun 16, 2005 2:08 am
by RPG
LouMan wrote:Perhaps it is limited to my system - are you running a Windows client RPG? If so, on which version XP?

Reminds me of another issue - Windows clients download the textures every time you join, rather than storing them locally - another problem that may have been discussed elsewhere...
Windows XP SP1

My client stores them locally, but each time I visit the map it re-downloads them.