my client saves .bzw's as objects

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Winny
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my client saves .bzw's as objects

Post by Winny » Thu Feb 09, 2006 9:28 pm

ok, so Im at a server, and I want to save a map, I trry to save the map in the game with save world, but insted it gets saved as a object file, and I can't open it in bzedit.

im stumped.

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Post by Teppic » Fri Feb 10, 2006 12:46 am

Use /saveworld name from the text interface.

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Post by Winny » Fri Feb 10, 2006 1:16 pm

I assume that will override whatever the client is doing if I do

/saveworld badgerking.bzw

?

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Post by Teppic » Fri Feb 10, 2006 4:11 pm

saveworld -s is as an object (i belive)
saveworld (no -s ) is as a bzw file.

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Post by Sir Kay of Camelot » Mon Feb 13, 2006 12:07 pm

Teppic wrote:saveworld -s is as an object (i belive)
saveworld (no -s ) is as a bzw file.
Yes I agree try saveworld without -s
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Post by Winny » Mon Feb 13, 2006 8:53 pm

thanks teppic, it works.

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