Page 1 of 1

.bzw to .obj conversion, the easy way.

Posted: Sat Feb 17, 2007 6:34 am
by optic delusion
This has been around for awhile but I'm sure that not everyone knows about it.

1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.

Posted: Sat Feb 17, 2007 11:56 pm
by WarPig
thats really helpful. but when i try to import the .obj file to blender, nothing happens.

Posted: Sun Feb 18, 2007 12:37 am
by trepan
Blender's default OBJ importer doesn't accept negative indices. Try
loading it into another editor first, and then saving it (ex: Wings3D
does support negative indices, and saves with only positive indices,
iirc).

Posted: Sun Feb 18, 2007 12:46 am
by WarPig
ok thanks, but what other editors are there?

Posted: Sun Feb 18, 2007 5:38 am
by blast
WarPig wrote:ok thanks, but what other editors are there?
Try reading trepan's post again.

Posted: Sun Feb 18, 2007 10:15 am
by Teppic
There is a very simple .obj archive here.
If anyone cares to convert it to a blender friendly format, I'll take a look at fixing the .obj importer.


I know it's an odd request, but I'm not going to install/uninstall erlang, esdl and wings, just to run wings for 20 seconds.

Posted: Sun Feb 18, 2007 1:32 pm
by optic delusion
I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip


Also.. there are three options for saveworld.
-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.

Posted: Wed Feb 21, 2007 10:46 pm
by Teppic
Optic Delusion wrote:I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip
That link is borken :(.

Posted: Thu Feb 22, 2007 12:04 am
by optic delusion
sorry,i was eating bad paste. try this one.
http://cbg.bzflag.org/images/A-Delusion/j2wings/

sticky

Posted: Wed Mar 28, 2007 6:23 pm
by optic delusion
Hey! In honor of my little post being made a sticky... Here's another juicy little tidbit that I'm sure not everybody knows about.

There is a file, config.cfg ..on my mac it's located in
/Users/delusional/Library/Application\ Support/BZFlag/2.0/config.cfg
I'm not sure where it will be on other operating systems.

In that file, change two lines and save.
set saveSettings 0
set showCoordinates 1
(I also like a larger set scrollPages)

This will show the player's position at all times, absolutely wonderful for mapping.

Re: .bzw to .obj conversion, the easy way.

Posted: Wed Jun 13, 2007 4:18 am
by NO
Optic Delusion wrote:This has been around for awhile but I'm sure that not everyone knows about it.

1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.

when u say join a server, do you mean in a terminal or in the actual bzflag game. if in terminal what command would u type? if in game how would u do it????
:?

Posted: Wed Jun 13, 2007 4:45 am
by Hannibal
If you don't know how to join a server, you should start with learning the game.

Re: .bzw to .obj conversion, the easy way.

Posted: Wed Jun 13, 2007 6:41 am
by Grace F
NO wrote:
Optic Delusion wrote:This has been around for awhile but I'm sure that not everyone knows about it.

1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.

when u say join a server, do you mean in a terminal or in the actual bzflag game. if in terminal what command would u type? if in game how would u do it????
:?
Join a server like you would if you were about to play on it. Via BZFlag.exe.

Then press 'n', 'm', '.', ',', 'z' or whatever as if you were going to type something, then simply type /saveworld -o filename.obj
Optic Delusion wrote:-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.

BZW to OBJ

Posted: Wed Apr 30, 2008 3:36 pm
by PW0DA
How do I convert the BZW on my desktop to OBJ ?
THNXS :?:

Re: BZW to OBJ

Posted: Wed Apr 30, 2008 4:14 pm
by joevano
PW0DA wrote:How do I convert the BZW on my desktop to OBJ ?
THNXS :?:
Create a server, host the map file on it, and follow OD's instructions above...

Re: .bzw to .obj conversion, the easy way.

Posted: Fri Jan 30, 2009 4:30 pm
by Agent West
will the reverce process work for .obj-.bzw converting?
(host .obj file - /saveworld "filename" - map is saved in .bzw format)

Re: .bzw to .obj conversion, the easy way.

Posted: Fri Jan 30, 2009 7:24 pm
by blast
You can't host an .obj file with bzfs, so no. You can use modeltool to convert an obj to a bzw though. Search the forum.

Re: .bzw to .obj conversion, the easy way.

Posted: Sat Jan 31, 2009 4:29 pm
by tobylane
Do you need to use obj, can you go straight from Blender with plugin to game?

Re: .bzw to .obj conversion, the easy way.

Posted: Sat Jan 31, 2009 6:11 pm
by blast
Maybe. There is a set of BZW tools for Blender, if you can get them to work. Check on the BZFlag Wiki for more information.