what is the problem with this material?

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Ratatosk
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what is the problem with this material?

Post by Ratatosk » Sun Jun 03, 2007 7:28 pm

i have the following material but cannot make it work

material
name example_material
texture tadd_hazard_stripe.jpg
addtexture tadd_hazard_stripe.jpg
end
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Post by Winny » Sun Jun 03, 2007 7:36 pm

why do you have "addtexture" and "texture"? You should only use one.

Also, you need to have the FULL URL to the texture, not just "somerandomtexture.png"

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Post by Ratatosk » Sun Jun 03, 2007 7:38 pm

it said so on the wiki site thats why
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Post by Ratatosk » Sun Jun 03, 2007 7:41 pm

material
name example_material
texture http://i159.photobucket.com/albums/t157 ... ard_stripe
end
this is what i have now still 0% success
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Post by Winny » Sun Jun 03, 2007 7:45 pm

The wiki is an example, you need to use your BRAIN and figure out what to put in the material...

Code: Select all

material
name example_material
texture http://i159.photobucket.com/albums/t157/corgi_04/tadd_hazard_stripe
end 
Should Be:

Code: Select all

material
name example_material
texture http://i159.photobucket.com/albums/t157/corgi_04/tadd_hazard_stripe.png
end 
Make sure in the object you are applying the material to, you are using the name "example_material".
Last edited by Winny on Sun Jun 03, 2007 7:46 pm, edited 1 time in total.

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Post by CannonBallGuy » Sun Jun 03, 2007 7:45 pm

The texture MUST be PNG.
You cannot use JPG or GIF files.
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Post by Ratatosk » Sun Jun 03, 2007 8:00 pm

[quote="Win Xp"]The wiki is an example, you need to use your BRAIN and figure out what to put in the material...


Well sorry for being so rude and unexperienced!
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Post by Ratatosk » Sun Jun 03, 2007 8:02 pm

Murtagh wrote:
Win Xp wrote:The wiki is an example, you need to use your BRAIN and figure out what to put in the material...

Well sorry for being so rude and unexperienced!

P.S. your tip still woulnt work
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Post by Winny » Sun Jun 03, 2007 8:06 pm

Well, then its something on your end that needs to be figured out.

This is what the material should/could look like:

material
name SuperCoolMaterial
texture http://insert.org/proper/BZFlag/approved/path.png
end'

Also, you can't host the texture there (since the client, by default, only allows textures from certain URLs), you need to upload it to the BZFlag Image Submission System:
http://my.bzflag.org/bb/viewtopic.php?t=7993

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Post by Ratatosk » Sun Jun 03, 2007 8:14 pm

i have to have each approved?
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Post by A Meteorite » Sun Jun 03, 2007 8:16 pm

Murtagh wrote:i have to have each approved?
Only if you want everyone to be able to see your textures with a default DownloadAccess.txt.

The approval process is to be sure no inappropriate images are hosted on official BZFlag resources.
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Post by Ratatosk » Sun Jun 03, 2007 8:19 pm

can i see ones that are already up?
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Post by Winny » Sun Jun 03, 2007 8:22 pm

http://images.bzflag.org/

Read the licenses, some images may not be allowed to be used on your own map, without consent from the author of the texture.

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Post by Ratatosk » Sun Jun 03, 2007 8:24 pm

can you get some for me?
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Post by Winny » Sun Jun 03, 2007 8:29 pm

...OR!

You could click on http://images.bzflag.org and get some yourself!

It really isn't that hard to do. There are different texture authors on there, each of them may have a license that goes with their textures. If there is, then go ahead and read it, and check to make sure it is fine to use their texture. At least give them credit in the server message, or the map file's comments.

If there is no license, then it *should* be safe to use the texture, but I would ask the person first.

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Post by Ratatosk » Sun Jun 03, 2007 8:41 pm

i dont even know how!
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Post by Tedius » Sun Jun 03, 2007 8:49 pm

Murtagh, here is a tutorial on downloading images you may find helpful:
http://www.aphids.com/susan/imhelp/download.html
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Post by Ratatosk » Sun Jun 03, 2007 8:51 pm

what about firefox?
(does this get imgs 2 repository?)
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Post by Ratatosk » Sun Jun 03, 2007 8:55 pm

wait! i think i got it!
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Post by Ratatosk » Sun Jun 03, 2007 9:01 pm

how long does this take
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Post by Winny » Sun Jun 03, 2007 9:04 pm

How long does what take?

And dude, please learn to edit your previous post, not to keep adding 20 letters of nonsense. At least explain your problem, we aren't telepathic.

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Post by Ratatosk » Sun Jun 03, 2007 9:09 pm

it as in uploding and approving pictures
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Post by Winny » Sun Jun 03, 2007 9:14 pm

A few admins get a email, saying that a new upload has been made, they will then choose to approve or deny your image, based on content, licensing, etc.

You will then get an email back, saying that your image has been approved or denied. It should probably take a day or so, it all depends on what admins are active, and when they check their mail.

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Post by Ratatosk » Sun Jun 03, 2007 9:15 pm

sigh
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Post by Legolas_ » Sun Jun 03, 2007 9:18 pm

If you have a material, to be able to see it you need a mesh with the material applied, no?

Code: Select all

material
name example_material
texture http://www.yourimage/img.png
end

Code: Select all

meshbox
name meshyboxy
matref example_material
position 0 0 0
size 10 10 10
end

Right?

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