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Exporting .bzw files from the game?

Posted: Wed Jun 06, 2007 1:41 am
by Stij
This is probably a noobish question, but is there a command (or program) to export the .bzw file of the map you're currently playing to your computer? I'm trying to figure out map making and I figured a good place to start would be to look at other people's maps...


EDIT: nvm, found it.

Posted: Wed Jun 06, 2007 2:22 am
by optic delusion
If you are a newb, it's probably better to make an old-style map made out of 1.10-style objects like boxes and pyramids. Don't try to jump straight into meshes until you have at least looked at the old style of maps.
Here is the old bzw manual page, and some other stuff.
http://cbg.bzflag.org/images/A-Delusion/manpages_old/

Posted: Wed Jun 06, 2007 5:38 am
by L4m3r
Note that /saveworld is a terrible way to get readable map code. It annihilates comments, rearranges everything, and causes all sorts of other havoc.

If you want to look at (relatively) organized map code, it may be better to get map files directly from the map releases forum, or from server owners (if they oblige, of course).

Posted: Wed Jun 06, 2007 3:25 pm
by Stij
Ah, that would make sense. Thanks!

Posted: Wed Jun 06, 2007 6:45 pm
by Macrosoft
the way i save worlds is to open the menu (esc), goto options, and click the save world option

Posted: Wed Jun 06, 2007 7:16 pm
by joevano
Macrosoft wrote:the way i save worlds is to open the menu (esc), goto options, and click the save world option
That is pretty much the same as /saveworld and a bad idea for learning and modifying (as stated above).