annother new map

General talk about the map making process.
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Ratatosk
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annother new map

Post by Ratatosk » Tue Jul 24, 2007 2:51 pm

i have an idea for a map. it would be sort of an inside of a store. i figured it would be fun and original seeing as its not a reoccuring thing.

i was just wondering how many people would think this is a good idea and would want to play it
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Post by Quantum Tank » Tue Jul 24, 2007 3:05 pm

That sounds nice, but you might want to put this topic in the map discussion forum.

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Post by blast » Tue Jul 24, 2007 3:25 pm

Topic moved to "General Map Making Discussions"
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Post by ducktape » Tue Jul 24, 2007 3:44 pm

would you make it your would to talk to Lou Man?
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Post by Ratatosk » Tue Jul 24, 2007 4:36 pm

ducktape wrote:would you make it your would to talk to Lou Man?
what?(clarify please) :?:
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Post by Quantum Tank » Tue Jul 24, 2007 4:52 pm

I think he means that you will need to talk to LouMan (master map maker) in order to make a store map, unless you plan on designing all the textures and graphics yourself.

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Post by Ratatosk » Tue Jul 24, 2007 5:01 pm

well his advice could prove useful i could try to contact him. i do have basic knowledge on meshes and materials so i might be able to make a simple map
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Post by macsforme » Tue Jul 24, 2007 5:35 pm

Murtagh wrote:... so i might be able to make a simple map
The inside of a store is hardly a "simple map", I would think.

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Post by meeba » Tue Jul 24, 2007 5:36 pm

Constitution wrote:
Murtagh wrote:... so i might be able to make a simple map
The inside of a store is hardly a "simple map", I would think.
Well, make the store a 7-11!

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Post by CannonBallGuy » Tue Jul 24, 2007 6:22 pm

ducktape wrote:would you make it your would to talk to Lou Man?
LouMan rocks, that much is true. But there are certainly other mappers capable of creating such a map.
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Post by Ratatosk » Tue Jul 24, 2007 6:46 pm

TangenT wrote:
Constitution wrote:
Murtagh wrote:... so i might be able to make a simple map
The inside of a store is hardly a "simple map", I would think.
Well, make the store a 7-11!
good idea
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Post by CannonBallGuy » Tue Jul 24, 2007 7:37 pm

What sort of scale were you thinking of?
For example, how big would the tank be in comparison to a can of baked beans? or compared to a human..?
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Post by Ratatosk » Tue Jul 24, 2007 8:24 pm

i was thinking of approximately the size of your foot
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Post by A Vicious Muffin » Tue Jul 24, 2007 8:45 pm

Okay, now that you have a basic understanding of what the size will be, you should make a drawing or plan to figure out what objects there will be. Counters? Tables? Food? All this should be in your plan before you dive in head first.

And a 7-11 type map won't be easy. It sounds even harder than "Home Sweet Home".
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Post by Ratatosk » Tue Jul 24, 2007 8:58 pm

A Vicious Muffin wrote:Okay, now that you have a basic understanding of what the size will be, you should make a drawing or plan to figure out what objects there will be. Counters? Tables? Food? All this should be in your plan before you dive in head first.

And a 7-11 type map won't be easy. It sounds even harder than "Home Sweet Home".
i know. all i have done is make the basic box figure
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Post by Grace F » Tue Jul 24, 2007 9:25 pm

Goodluck :)

Dont rush this though, it will take alot of time and effort but will end up looking great.

Be sure to keep as much playability as possible rather than just going for 'eye candy'.
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Post by Contamination » Tue Jul 24, 2007 9:28 pm

also, there are some REALLY cool maps out there that kindof have the same idea as yours is, but NOBODY plays on them. Try to incourporate pro-people features so that people will play on it.

I'm all with you.

Have Fun!! :D

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Post by Ratatosk » Tue Jul 24, 2007 10:15 pm

im just kinda wondering how to fill it i mean there is stuff in my idea but the textures would be very complicated and i dont know how to make them because they tile not stretch
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Post by Macrosoft » Wed Jul 25, 2007 2:15 am

have you decided if it is a ctf or ffa map yet?
i would like a base with walls made out of stacked twinkies or zebra cakes... just to add to the "inside of a store" feeling the map should have
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Post by ducktape » Wed Jul 25, 2007 3:40 pm

Wow, um sorry thats not what I meant. I was asking if Murtagh would make it, Or if he would talk to Lou Man and ask him to make it. I've asked him about making maps with me before.
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Post by Ratatosk » Wed Jul 25, 2007 8:29 pm

to answer both i could go either way... i could make bunkers with twinkies (after all they can resist nuclear warfare) or make mase walls with zebra cake. im also thinking of incorporating the ceiling and making a portal hidden in a cooler.

and yes im going to try and tackle this on my own
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Post by flight » Wed Jul 25, 2007 9:13 pm

about your concern on materials repeating instead of stretching. you are right but there are ways around it. there are textureMatrix which will kinda work. textureMatrix are ways of manipulating materials. that is how you make materials move, you can scale them to the size you want. but if you are making a mesh your best bet is to make a texcord. basically this is like making a face but you assign an image to the face. so make your face like i know you know how to do. then add texcord
and the rest of the code looks just like it does when drawing a face. Tedius had a great post on this subject! here it is.

http://my.bzflag.org/bb/viewtopic.php?t ... ht=texcord

have fun. and please expect to take a year or so on this map. don't think you are going to spit it out. you're going to learn a lot from doing this! enjoy it!! if you have any questions, search for them first, if you still don't have your answer
we're here!

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Post by CannonBallGuy » Wed Jul 25, 2007 9:33 pm

ducktape wrote:Wow, um sorry thats not what I meant. I was asking if Murtagh would make it, Or if he would talk to Lou Man and ask him to make it. I've asked him about making maps with me before.
And why are you singling out LouMan?
Other mappers are capable of this.
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Post by Ratatosk » Wed Jul 25, 2007 10:06 pm

flight wrote:about your concern on materials repeating instead of stretching. you are right but there are ways around it. there are textureMatrix which will kinda work. textureMatrix are ways of manipulating materials. that is how you make materials move, you can scale them to the size you want. but if you are making a mesh your best bet is to make a texcord. basically this is like making a face but you assign an image to the face. so make your face like i know you know how to do. then add texcord
and the rest of the code looks just like it does when drawing a face. Tedius had a great post on this subject! here it is.

http://my.bzflag.org/bb/viewtopic.php?t ... ht=texcord

have fun. and please expect to take a year or so on this map. don't think you are going to spit it out. you're going to learn a lot from doing this! enjoy it!! if you have any questions, search for them first, if you still don't have your answer
we're here!

so basically its a face applied to a face which you give a texture
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Post by flight » Wed Jul 25, 2007 10:51 pm

yep, you got it. it's like a rubber film that can stretch any where you want.

and cannonballguy. i know what you are trying to say but the reason they singled out louman seems obvious to me. he is the most popular or famous. they don't know of any one else, so if you don't know any one else who is there to mention? although it is very true there are many great mappers in BZFlag that don't get recognizd nearly as much as they should! not only that but it's not always materials that make a game great. look at mofo. it's not all that fancy it's up ALL THE TIME!! that is what you call a great map.

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