ok i was thinking while making my last map (which is still currently being built after 2 months of work on and off), about why somebody hasnt come up with a map making program that can quite literally do EVERYTHING.
At the moment you need to be a pretty advanced map maker like Louman or Spazzy if you want to get good textures, shapes and layouts. Why doesnt somebody just come up with a map editor that is like BZEdit, but also does all shapes , and also does textures without having to open the file in something like notepad and do everything by hand?
I know if somebody was to take on this, it would be a MAMOUTH task, but is it at all possible?
BZEdit & Wings3D combined?
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Re: BZEdit & Wings3D combined?
Things like this don't just happen. Do you know just how many man-hours went into making 3D modellers like blender and wings? It would be a TON of work to make a BZFlag map editor with all that capability. We're slowly moving in that direction with BZWorkBench, but it's slow in coming. Work only happens as developers are motivated.Lt-Kirby2007 wrote:Why doesnt somebody just come up with a map editor that is like BZEdit, but also does all shapes , and also does textures without having to open the file in something like notepad and do everything by hand?
If you want to see this happen, learn C++ and start working on it yourself.
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BZWorkBench is coded in C++ (afaik), so unless you want to start from scratch with a different language, and think you can somehow do better than the direction BZWorkBench is going, it's best to stick with C++.F687/s wrote:Personally, why would you need to use C++? Even though it's the official BZFlag language (aside from Python), there really is no need to code it up in C++. You could use anything, just as long as it parses textures and has OpenGL bindings.
Sure it is.F687/s wrote:And, no, learning C++ is not fun. At all.

BZWorkbench is intended as a one-stop editor for BZFlag maps.
Teppic's BZWTools is a plug-in for Blender that also provides start-to-finish BZW editing, more or less.
Teppic's BZWTools is a plug-in for Blender that also provides start-to-finish BZW editing, more or less.
Optimism is just a milder alternative to denial.