Help with map

General talk about the map making process.
Post Reply
User avatar
G1c
Private First Class
Private First Class
Posts: 28
Joined: Wed Apr 23, 2008 11:35 pm
Location: Goshen,IN

Help with map

Post by G1c » Sat Dec 27, 2008 2:53 pm

This is my first map and i was hoping that some of you could give me some advise. this will be a two team ctf.
Attachments
bzfi0028.png
(786.12 KiB) Downloaded 41 times
bzfi0025.png
the big picture
(622.6 KiB) Downloaded 56 times

User avatar
blast
General
General
Posts: 4735
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Post by blast » Sat Dec 27, 2008 4:11 pm

Well, judging by the first screenshot, the bases are intersected with the box, so the textures are going to flicker. Modify it so that the base is on top of the box.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
Zac
Private First Class
Private First Class
Posts: 359
Joined: Fri Oct 20, 2006 11:59 pm

Post by Zac » Sat Dec 27, 2008 9:19 pm

the two big boxes in the sides, they could have a few more boxes on top of them. going up like steps. so the base then a smaller one that you can jump to, then a smaller one on top of that. you can also jump to. and if your going to make it a geno map with geno in the middle, then you are going to have to make the geno harder to get. btw, according to a question i asked a while ago, geno makes the map popular..

User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3249
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Re: Help with map

Post by ducatiwannabe » Tue Jan 06, 2009 7:06 am

On relatively open maps, small patches (or "forests") of pyramids are sometimes helpful. It helps to break up the monotony a bit when you're driving for long distances. Typically, there are a lot of tall, thin pyramids... or a few fat, short ones. I think that would help you a little bit, but you're off to a good start.

Using very big objects makes your map seem rather empty. As suggested, maybe put a few small blocks on top of the big ones you've put in already.

Lastly, try to make multiple height levels of play. Two or three is usually good.

Good start, good luck. ;-) Welcome to mapmaking.

User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Help with map

Post by Bambino » Tue Jan 06, 2009 7:30 am

With map making in general it is next to impossible to make everyone happy or like it, so do the best you can, release a test version and see how people like it and ask people for ideas to add and such, like 1) is capping easy?
2) is it exiting and original?
3) are all if not most bugs worked out?

and on a side note: ducatiwannabe, you gave me a few ideas, thanks
Last edited by Bambino on Fri Jan 16, 2009 11:14 am, edited 1 time in total.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague

User avatar
allejo
Breaker of Builds
Breaker of Builds
Posts: 759
Joined: Sun Feb 17, 2008 10:01 pm
Location: /dev/null
Contact:

Re: Help with map

Post by allejo » Wed Jan 07, 2009 11:52 pm

i would like to add to sniper's comment. If u add super flags to the map. Please. Please add shot limits to the flags. With a big map like yours and many little corners it would be way to easy to camp. Specially with laser. Gm may be a good weapon to camp with there but there arent too many high places. But still use shot limits.

I dont mean to confuse you more but if you are using a config file or using an options block it may be a good idea to use these code. Just a helpful tip :D

Code: Select all

-sl <flag initial> <shot limit>
Here's my personal website and my open source projects are available on GitHub; I work on a lot of cool things.

Image

User avatar
blast
General
General
Posts: 4735
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: Help with map

Post by blast » Thu Jan 08, 2009 12:57 am

I wouldn't add a shot limit to every superflag. A "superflag" is any of the flags, including bad ones (with the possible exception of team flags). It's not just the ones that show up in white next to your name. :)
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
Ratatosk
Private First Class
Private First Class
Posts: 277
Joined: Sun Nov 05, 2006 2:04 am
Location: Chicago, IL

Re: Help with map

Post by Ratatosk » Tue Jun 16, 2009 10:30 pm

I agree with all of the other posts, i make maps sometimes too (not as popular as one would hope :( ). however the one thing that does seem to attract people is if you did something completely different. If i see a completely new map with something i've never seen, ill stop to check it out (somehow this dosent work on my maps :? ) but yeah it looks like a good first map and with a little more work it could be pretty nice

Keep up the good work
Courage is the magic that turns dreams into reality.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests