BZacMan Map

General talk about the map making process.
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ChickenM@n
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BZacMan Map

Post by ChickenM@n » Sun Feb 01, 2004 2:29 pm

In response to a very old (2002) request on SF I have a FFA map in the form of the old Pac Man board...with some improvements but basicaly the same.

And a CTF 4 Base map.

Best run with no jumping. Ricochets should be interesting.

Player counts?? I have no idea what would constitute an optimum player load. (8-16??)

CM
Attachments
BZacMan_FFA.map
Corrected BZacMan FFA Map
(8.11 KiB) Downloaded 263 times
BZacMan_CTF.map
Corrected BZacMan CTF Map
(8.46 KiB) Downloaded 304 times
Last edited by ChickenM@n on Wed Feb 04, 2004 1:59 pm, edited 1 time in total.

oblomov
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Post by oblomov » Mon Feb 02, 2004 1:46 pm

I would say that a Rabbit Hunt on these maps sounds very appropriate :)

Grumbler
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Post by Grumbler » Mon Feb 02, 2004 6:39 pm

Chickenm@n,

are the transporters suppose to be that difficult through?...............looks like they need to be moved a little farther from the wall.
.........you kids, get out of my tank...........

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ChickenM@n
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Teleporters ??

Post by ChickenM@n » Wed Feb 04, 2004 1:46 pm

Hmm I have to admit I only used them a couple of times when checking the map and now that you mentioned it I do think there was a problem getting through.

Let me move them inwards some and see. I will repost.

CM

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