No TKing

General talk about the map making process.
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Ratatosk
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No TKing

Post by Ratatosk » Tue Jun 16, 2009 11:02 pm

uhh from my past experiences its very hard to go without shooting people in maps, especially crowded maps. I think that something should be done that altogether gets rid of tking (only if you want it though maybe a plugin?) but in some situations tking is hard to avoid, like if you are shooting someone and some guy that happens to be on your team gets in the way, or if someone spawns in between you and your target. or maybe your bullets go and after your kill, the leftover bullets ricochet into an unsuspecting teammate.

i know we all dont like it so, perhaps there could be a way where you choose to make bullets have no effect on others of the same team. i know some people may want to keep there tking, so thats why its optionall.

the only problem i see is that maybe this would allow for you to survive your own shots, which is not intended. so perhaps something could be done about that too.

this is just my idea, i done care if you hate it, so feel free to do so :twisted: :twisted: :twisted:
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Re: No TKing

Post by Bambino » Tue Jun 16, 2009 11:22 pm

Not being able to shoot/kill a team mate is in 3.0.0, IIRC.
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Re: No TKing

Post by Ratatosk » Wed Jun 17, 2009 8:19 pm

oh cool i just wish i knew what that was :(
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Re: No TKing

Post by gentle giant » Wed Jun 17, 2009 10:02 pm

Cool, version 3.0 seems like a cool bzversion. Now what is the code you put into notepad or whatever for your map where you turn off tk death?
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Re: No TKing

Post by Bambino » Wed Jun 17, 2009 10:16 pm

3.0.0 is the new, unreleased version of bzflag.
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Re: No TKing

Post by Ratatosk » Thu Jun 18, 2009 12:42 am

oh cool ill look forward to that, do we have any expected dates for it to be realeased?
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Re: No TKing

Post by blast » Thu Jun 18, 2009 12:59 am

Ratatosk wrote:do we have any expected dates for it to be realeased?
Sometime between now and when the sun turns into a red giant.
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Re: No TKing

Post by Ratatosk » Thu Jun 18, 2009 1:12 am

so thats a no eh :lol-old: ? thats cool, ill just go and assume its closer to the now hopefully lol. thanks everyone.
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Re: No TKing

Post by Anxuiz » Fri Jun 19, 2009 2:31 am

Bambino wrote:Not being able to shoot/kill a team mate is in 3.0.0, IIRC.
Don't know where you got that information...you can still kill them. There are those little red indicators that say not to, but you still can.

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Re: No TKing

Post by blast » Fri Jun 19, 2009 3:21 am

There is a way to toggle TKs in the server configuration for 2.99.x servers, supposedly.
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Re: No TKing

Post by trepan » Fri Jun 19, 2009 4:03 am

You can thank JeffM for the feature (svn r13320)

from bzfs/CmdLineOptions.cxx:

Code: Select all

    else if (token == "-noTeamKills") {
      // forbid team kills
      gameOptions |= int(NoTeamKills);
    }
P.S. looks like it hasn't been added to the exec help

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Re: No TKing

Post by Ratatosk » Fri Jun 19, 2009 4:31 pm

hmm is that the code? where do you insert it?
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Re: No TKing

Post by JeffM » Fri Jun 19, 2009 4:49 pm

you don't, 2.0.x does not support the feature, it is a feature of 3.0

you enable it with the -noTeamKills command line option.
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Re: No TKing

Post by clarahobbs » Sat Jun 20, 2009 4:21 pm

What exactly would that option do? Would your shots just go straight through teammates, or would they explode on them but not kill?
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Re: No TKing

Post by JeffM » Sat Jun 20, 2009 7:08 pm

they pass through IIRC.
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Re: No TKing

Post by Ratatosk » Mon Jun 29, 2009 12:49 am

ok cool so i just hope that 3.0 comes into being one day...
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