How to make objects translucent?

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Mudsquisher
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How to make objects translucent?

Post by Mudsquisher » Sun Aug 09, 2009 11:09 pm

How do you make a box translucent using bzdit1.6.5? I am aware that i will have to plug in the code on th notepad. I have searched the wiki and it says to do material and i tried that using this:

box
name Box copy 2
position 350 0 0
rotation 0
size 1 25 30
drivethrough
material
name test_material
color 1.0 0.0 0.0 1.0

and a bunch of other versions similar to tha code to see if it works. But when i test it, it becomes black and unable to drivethrough, or it is completely transparent and you can shoot through it. What am i doing wrong, how do i make a box translucent? PLease help
thanks :D

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Re: How to make objects translucent?

Post by Agent West » Sun Aug 09, 2009 11:48 pm

Mud, you need to use "diffuse" function.
basically

material
name clear
diffuse 0 0 0 0
end

box
position 0 0 0
size 10 10 10
matref clear
end


will give you a complitly transparent box. use values betveen 0 and 1 to change the transparency of the object. change all 4 numbers to the same value though.
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blast
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Re: How to make objects translucent?

Post by blast » Mon Aug 10, 2009 12:31 am

Why do you keep mentioning BZEdit? You can not do this stuff in BZEdit. It just doesn't support it. So it has nothing to do with BZEdit.
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Mudsquisher
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Re: How to make objects translucent?

Post by Mudsquisher » Mon Aug 10, 2009 2:25 am

ok so i figured out how to make it transparent but i want it with a box that is supposed to be drivethrough... it wont let u drivethrough it with the material code. is it possible to have it transparent and drivethrough? if so, how?
thanks for the help!

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Re: How to make objects translucent?

Post by Agent West » Mon Aug 10, 2009 2:35 am

got 2 ways of doing this. first: when your are in bzedit (before all the textures and physics are added), select the "drivethrough" option. add textures later.
OR
open the .bzw file in your favorite text editor, and add "drivethrough" after the "size"
Example

box
position 0 0 0
size 10 10 10
drivethrough
matref clear
end


And like Blast said, bzedit does not support textures (or physics, or meshes, or arcs, or anything "interesting" really) so it will be better if you learn at least the basics of hand coding.
good luck, ask around if you need help :)
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Re: How to make objects translucent?

Post by Bambino » Mon Aug 10, 2009 3:15 am

Turn 'box' to 'meshbox'
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Re: How to make objects translucent?

Post by Agent West » Mon Aug 10, 2009 3:19 am

Bambi, you don't really have to do that. i never do, anyway.
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Re: How to make objects translucent?

Post by Mudsquisher » Mon Aug 10, 2009 4:03 am

the meshbox trick worked. so thanks bambino and others for your help! i appreciate it!

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Re: How to make objects translucent?

Post by Bambino » Mon Aug 10, 2009 4:05 am

http://my.bzflag.org/bb/viewtopic.php?f=65&t=13707 <== When I changed it to meshbox it fixed it. Thought I would recommend it.
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Re: How to make objects translucent?

Post by ducatiwannabe » Thu Sep 03, 2009 3:31 pm

Yeah, just so you know, whenever I try to work on a map in BZEdit 1.6.5, I get it all ready except for the textures and physics and so on and so forth (basically, 2.x features that can not be opened in BZEdit). IIRC, it will simply remove the coding/ignore it if you try to open it in BZEdit? Or maybe that got fixed, I dunno.

Anywho, so I'll get my boxes and setup and all ready. *Then* I open it up in a text editing program and add my different dealie-dads.

Just a tip. :-/ May or may not work well for ya...

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Re: How to make objects translucent?

Post by blast » Thu Sep 03, 2009 7:22 pm

If you put in certain objects (meshbox, define, zone, etc), BZEditW32 will simply fail to open the map at all. Other things I think it strips out.
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