W.A.R. (v0.1)

General talk about the map making process.
Post Reply
trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

W.A.R. (v0.1)

Post by trepan » Sat Feb 28, 2004 2:02 pm

I got another new map for yaz, War Across River. I've
attached a screenie to this message, and it's running on:
imajica.dyndns.org:2001 (3 vs. 3 CTF style.)

1. If you fall in the river, you will die (hidden 100km SW)
2. There is a hidden tight-rope.
3. Touched up a bit for enhancer radar.
4. The screenie was taken with more complex trees.
5. It's definitely not finished. I plan on adding some better
obstacles, making some tunnels, localizing the trees, etc...

I've also written a little patch to BZFS that changes the
way that spawn locations are selected. If you throw in the
'-sc' option for CTF, spawns are always made within a half
world distance of your team's base. Basically, you'll always
spawn on your side of the map. I don't want anyone getting
across the river without earning it.

Enjoy.

P.S. The patch should work for center and diagonally
separated maps (keeps you in your half or corner
respectively.)

P.P.S. Lasers turned out to be a lousy way to do a river...
They consume to much CPU time, and they don't allow for
maps without ricochet.
Attachments
war01.jpg
(86.04 KiB) Downloaded 181 times

User avatar
Trogdor the Burninator
Private First Class
Private First Class
Posts: 11
Joined: Tue Dec 16, 2003 3:49 pm
Location: San Ramon, CA

Post by Trogdor the Burninator » Sun Feb 29, 2004 6:26 am

sounds truly genius. can't wait to try it.
...a beefy armed, wingaling dragon...
www.homestarrunner.com

User avatar
SGI
Private First Class
Private First Class
Posts: 513
Joined: Mon Dec 09, 2002 7:24 pm
Location: Motown, MI, USA

Post by SGI » Sun Feb 29, 2004 6:34 am

Nice battle tonight there...you are always in a conflict with other and the respawn give yuo less chance to capture the flag I love it.....more obstacles(you wrote it) and will a nice map to play

5. It's definitely not finished. I plan on adding some better
obstacles, making some tunnels, localizing the trees, etc...

The Dark Samurai
Private First Class
Private First Class
Posts: 20
Joined: Thu Feb 05, 2004 9:49 pm

Post by The Dark Samurai » Wed Mar 03, 2004 4:33 pm

I love the map i really want to have it plz god let me have it. or do you want a trade?

The Dark Samurai
I accept my way of life and so should you!!! if can't well F**K off and just deal with it!!!!

User avatar
SGI
Private First Class
Private First Class
Posts: 513
Joined: Mon Dec 09, 2002 7:24 pm
Location: Motown, MI, USA

Post by SGI » Wed Mar 03, 2004 7:42 pm

You can login in the server and with the options save the map file on your pc.
Join the server hit Esc and Options the last one is save the world.........
Save the world

User avatar
blast
General
General
Posts: 4756
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Post by blast » Wed Mar 03, 2004 9:46 pm

As far as I know, saving from in the game won't save the world weapons.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

Grumbler
Dev Monkey
Dev Monkey
Posts: 453
Joined: Wed Jul 09, 2003 3:06 pm
Location: Space

Post by Grumbler » Wed Mar 03, 2004 10:13 pm

there are also some var modifications that need to be added.

if trepan doesnt get around to it in time, i can post.
.........you kids, get out of my tank...........

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Wed Mar 03, 2004 10:39 pm

i'm making a zip file with all the necessary stuff.
just need another hour, trying to make the bzfs
mods more user friendly and configurable :)

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Wed Mar 03, 2004 10:40 pm

woohoo, hit 50 posts and didn't even
notice. i'm a big bad corporal now.

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Wed Mar 03, 2004 11:18 pm

Here's the zip file. You should read the
README.TXT file if your gonna try this
map.
Attachments
war0.5.zip
W.A.R. v0.5 map and bzfs patch
(222.31 KiB) Downloaded 152 times

The Dark Samurai
Private First Class
Private First Class
Posts: 20
Joined: Thu Feb 05, 2004 9:49 pm

Post by The Dark Samurai » Sat Mar 06, 2004 6:42 pm

can you just send teh map cause for some reason it won't let me access the info from that one.

The Dark Samurai
I accept my way of life and so should you!!! if can't well F**K off and just deal with it!!!!

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Sat Mar 06, 2004 6:53 pm

I'll leave my WAR v0.5 server up for a couple of days.
You can just do a "Save Map" from there.

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Sat Mar 06, 2004 9:07 pm

I forgot to mention, at a minimum (if you want the river
world weapon to work), you need to set the following
BZDB variables:

/set _shockAdLife 0.5
/set _shockInRadius 99999
/set _shockOutRadius 100000

And to make sure that THief can't jump across:

/set _thiefVelAd 1.5

I also suggest (because of the high block coverage):

/set _maxLOD 1

It's been noticed then when there were more then 6
or 7 people playing this map on bzgirl's server, the
lag was high. It's weird too, my FPS shows 100+ and
yet it feels laggy. Not just that flag pickups take extra
long, but that while I'm turning it's choppy. I wouldn't
have though that network lag would cause that effect.

If anyone wants, I'll make a version that doesn't require
the world weapons. I'll just make the river deeper so that
you can't jump out. I could make a tunnel so you'd have
to travel a long way if you fell in... whatever.

User avatar
SGI
Private First Class
Private First Class
Posts: 513
Joined: Mon Dec 09, 2002 7:24 pm
Location: Motown, MI, USA

Post by SGI » Sun Mar 07, 2004 3:03 am

Trepan wrote:
If anyone wants, I'll make a version that doesn't require
the world weapons. I'll just make the river deeper so that
you can't jump out. I could make a tunnel so you'd have
to travel a long way if you fell in... whatever.

My idea is :
Will be more challenge if you can pass the river and have a world weapon(laser/rico) shooting inside the river.
Laser One shoot .....................death everyone in the river
Rico...jump between one shot to another :)

User avatar
sid6.7
Private First Class
Private First Class
Posts: 613
Joined: Mon Oct 06, 2003 9:58 pm
Location: West USA
Contact:

map

Post by sid6.7 » Thu Mar 11, 2004 6:28 am

this is a very clean and artistic map i like this one for CTF
Image

doing my uttermost best to make jeffm2501 pop a blood vessel or cry..which ever comes first..

BZrand Random map maker 6.4 , BZchecker map validator 1.5

rob1n
Private First Class
Private First Class
Posts: 122
Joined: Wed Apr 21, 2004 10:53 pm

Post by rob1n » Mon May 10, 2004 11:44 pm

is this map up on any server anymore?

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Thu May 13, 2004 7:22 pm

not that I know of. It tended to get
very jerky when 6 or more players
joined. never did figure out exactly
why...

User avatar
OO7
Private First Class
Private First Class
Posts: 113
Joined: Fri Aug 26, 2005 6:45 pm
Location: <classified>
Contact:

Post by OO7 » Thu Mar 02, 2006 2:56 am

blast wrote
As far as I know, saving from in the game won't save the world weapons.
well, im pretty sure it does.

trepan
Dev Wizard
Dev Wizard
Posts: 704
Joined: Fri Feb 21, 2003 7:50 pm

Post by trepan » Thu Mar 02, 2006 6:03 am

OO7:
Please don't post to topics that have been dormant for almost 2 years.

P.S. I added that ability in 2.0.0, which had not
been released at the time of blast's comment.

Post Reply