Calling all Map Makers: The Collaborator 2010

General talk about the map making process.
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Propane Tank
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Re: Calling all Map Makers: The Collaborator 2010

Post by Propane Tank » Tue Nov 09, 2010 9:09 pm

sound interesting. wish i could have participated this year. can't wait to play it!

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mrapple
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Re: Calling all Map Makers: The Collaborator 2010

Post by mrapple » Tue Nov 09, 2010 10:00 pm

Acutally, Propane: We haven't heard from Fooey for a while. I'm going to go PM him and see if he responds.

If he doesn't you could have his one 100x100 square ;)
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Propane Tank
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Re: Calling all Map Makers: The Collaborator 2010

Post by Propane Tank » Wed Nov 10, 2010 1:47 am

na i'm good. i temporarly bricked windows because i upgraded from ubuntu 10.04 to 10.10 and it reinstalled grub and that messed everything up. so now i just have ubuntu and no graphic map editor. so maybe next year.

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Bambino
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Re: Calling all Map Makers: The Collaborator 2010

Post by Bambino » Wed Nov 10, 2010 6:02 am

Learn to use a text editor. This is the best time to learn :)
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Re: Calling all Map Makers: The Collaborator 2010

Post by SkillDude » Wed Nov 10, 2010 1:46 pm

Propane Tank wrote:na i'm good. i temporarly bricked windows because i upgraded from ubuntu 10.04 to 10.10 and it reinstalled grub and that messed everything up. so now i just have ubuntu and no graphic map editor. so maybe next year.

-Propane Tank
I did that a long time ago too going from 8.04 to 8.10 or something similar to that. There are plenty of articles to get GRUB working again and booting to your windows partition, so just look around and you should be bale to find something. Besides,
Bambino wrote:Learn to use a text editor. This is the best time to learn :)
And I write up my maps purely by text editor. But maybe I'm just a conceptually visual person. :lol-old:

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Re: Calling all Map Makers: The Collaborator 2010

Post by Propane Tank » Wed Nov 10, 2010 2:59 pm

no, grub works, but windows vista doesn't always boot the first try with grub. it might take 5 attemps before i get into windows, so i use easybcd and the boot configuration file got all messed up. and i could use a text editor, but would take forever and a lot of testing to get everything where you want it.

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mrapple
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Re: Calling all Map Makers: The Collaborator 2010

Post by mrapple » Wed Nov 10, 2010 9:40 pm

I think the saying goes, "Practice makes perfect," which is entirely true in this case.

You won't learn unless you try. Recently someone did alot of work on the Editing by Hand wiki page.

Maybe you should check that out :)
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Out Law
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Re: Calling all Map Makers: The Collaborator 2010

Post by Out Law » Wed Nov 10, 2010 10:44 pm

Would anyone be willing to give up some space? (unless we can expand the map size) I'm pretty good with the map designing stuff.
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.

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Re: Calling all Map Makers: The Collaborator 2010

Post by khazhyk » Thu Nov 11, 2010 3:05 am

I could stick another 200 units on the left side of the map, but I want to be sure that the spaces can be taken up. (it'd be 16 more spaces)
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Re: Calling all Map Makers: The Collaborator 2010

Post by zaphod » Thu Nov 11, 2010 8:28 am

i think we should just finish this (finally!)!



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Re: Calling all Map Makers: The Collaborator 2010

Post by macsforme » Thu Nov 11, 2010 11:37 am

Out Law wrote:Would anyone be willing to give up some space? (unless we can expand the map size) I'm pretty good with the map designing stuff.
Probably there will be someone who doesn't finish their sections, so if you want to create a section or two we may very well end up scrambling to find someone to fill in the missing spots when we get to the end.

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Re: Calling all Map Makers: The Collaborator 2010

Post by mrapple » Thu Nov 11, 2010 9:50 pm

Yes. Adding MORE spots is probably not going to happen at this point.

Like I was saying, if we don't hear back from Fooey soon we might have one 100x100 spot open for the taking.

See the layout here: (EDIT: http://s.bzextreme.com/98306792)
Last edited by mrapple on Sat Dec 11, 2010 10:15 pm, edited 2 times in total.
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Out Law
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Re: Calling all Map Makers: The Collaborator 2010

Post by Out Law » Thu Nov 11, 2010 10:05 pm

Well if he doesn't I will be willing to take it.
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.

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Re: Calling all Map Makers: The Collaborator 2010

Post by Scythio » Fri Nov 12, 2010 1:45 am

me1 wrote:I could stick another 200 units on the left side of the map, but I want to be sure that the spaces can be taken up. (it'd be 16 more spaces)
IF you do add more units, I would like a square of 4 spaces.

On a side note: Does anyone know how to create a box where I can have the box invisible from the outside, and have stuff on the inside?
Soon we will be facing bots that we can't beat...

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khazhyk
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Re: Calling all Map Makers: The Collaborator 2010

Post by khazhyk » Fri Nov 12, 2010 1:48 am

I don't think you can have a box hide objects within it, that is, you can have a box itself be invisible on the outside, but visible on the inside, but you can't hide the objects in it. (No "invisibility cloak")
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Out Law
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Re: Calling all Map Makers: The Collaborator 2010

Post by Out Law » Fri Nov 19, 2010 1:56 am

Any info from fooey?
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.

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Re: Calling all Map Makers: The Collaborator 2010

Post by mrapple » Sat Dec 11, 2010 10:16 pm

And we're done.

Topic will be continued -> here <-

Final progress:

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