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Re: Calling all Map Makers: The Collaborator 2010

Posted: Sat Sep 11, 2010 6:16 am
by Agent West
looks good so far!
lemme know if couple of spots open up (non-adjacent preferred) that need to be filled up

Re: Calling all Map Makers: The Collaborator 2010

Posted: Sat Sep 11, 2010 3:42 pm
by Propane Tank
I don't know if my section will ever get done, so if someone wants to take over my section, they can. Maybe next year I can get something rolled out. Part of the issue is a small little inconvience, and I don't know when I'll get my computer back to work on it.

-Propane Tank

Re: Calling all Map Makers: The Collaborator 2010

Posted: Mon Sep 13, 2010 5:27 am
by McYukon
I've taken over Propane Tank's section for now.
http://my.bzflag.org/bb/viewtopic.php?f ... 04#p150504

Re: Calling all Map Makers: The Collaborator 2010

Posted: Tue Sep 21, 2010 1:28 am
by hutty
some one could take my spot too (its only one square) or leave it blank.

i kinda got caught up in other things (work school etc)

Re: Calling all Map Makers: The Collaborator 2010

Posted: Wed Sep 22, 2010 6:56 pm
by Spazzy McGee
Hi all,

Regrettably, due to some personal things which have come up recently, I no longer have time to continue managing this project. I would like to hand over the keys to anybody who is willing to continue managing the map to release. I shall post the few squares that I have completed, there are a few that I haven't.

Sorry to bring this news, but i'm sure we can still make this happen. Please post if you are willing to take over the reigns.

Spazzy

Re: Calling all Map Makers: The Collaborator 2010

Posted: Wed Sep 22, 2010 7:31 pm
by khazhyk
Do I get to whip those who aren't on time? :)
I'd be happy to manage this project. (I don't have leet photoshop skills to make that graph, but i think i'll manage ;p)

Re: Calling all Map Makers: The Collaborator 2010

Posted: Wed Sep 22, 2010 10:03 pm
by zaphod
/me votes for me1


.

Re: Calling all Map Makers: The Collaborator 2010

Posted: Thu Sep 23, 2010 4:43 am
by SkillDude
Give me a due date. I'll have it in by then.

Breathing Some Life Back Into This!

Posted: Sun Oct 31, 2010 12:29 am
by khazhyk
Now, I may not be a uber photoshop wiz like Spazzy, but I tried to make a nice vidual representation as to where we are.
collaboratorcomplete copy.jpg
(444.26 KiB) Not downloaded yet
Green is finished and submitted. Red means those spots haven't been submitted yet. Blank spots are up for grabs!

Since Spazzy doesn't have time, his spots are up for grabs! (get them before they're gone!)
Huttymuncher's and Blaster Wisconsin's remaining spots are up for grabs as well, as I understand they also do not have time.

Foooey looked like he had something cool going, but I didn't see the upload for that. Finish that up, I'll add it!
Sigonasr2, you wanted a due date. October 31st ;)
Constitution, here's a friendly reminder!

Re: Calling all Map Makers: The Collaborator 2010

Posted: Sun Oct 31, 2010 4:34 am
by mrapple
Nice work me1. Decided to make a totally new version though.

(EDIT: http://s.bzextreme.com/98306792)

Green is done. Yellow is not done.

Re: Calling all Map Makers: The Collaborator 2010

Posted: Mon Nov 01, 2010 5:29 am
by SkillDude
me1 wrote:Sigonasr2, you wanted a due date. October 31st
Erm, I was busy all day today. Expect it from me by the 3rd alright?

Re: Calling all Map Makers: The Collaborator 2010

Posted: Mon Nov 01, 2010 6:18 pm
by khazhyk
It was a joke, hence the ;)

But yeah, get crackin' on it, I'd like to see this done before the month's end! :)

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 2:44 pm
by mdskpr
what size of map is each square supposed to be? and what are the guidlines for it?
And give me: B-4, B-5, B-6 C-4 C-5 C-6.

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 3:14 pm
by mdskpr
any possibilities of making this a CTF map? or rabbit hunt?

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 4:36 pm
by Cobra_Fast
MDSKPR wrote:what size of map is each square supposed to be? and what are the guidlines for it?
-> http://my.bzflag.org/bb/viewtopic.php?f ... 25#p149360

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 5:07 pm
by mdskpr
oooh ty cobra...but I still need to know how you guys want the group defs..and include stuff

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 6:23 pm
by Cobra_Fast
I'd assemble everything into a single BZW-File and include my callsign into any object names (defines, materials, ...). This way it's very unlikely that anything goes wrong.

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 10:02 pm
by khazhyk
Just post your part of the world, preferably already placed at the coordinates that you wanted, and I'll compile all the maps together. Remember if you use teleporters, that teleporters and links cannot be within groups.
This is going to be an FFA map.

All spots are taken.

Red is open, Yellow is claimed but not submitted, green is done and submitted.
Click here if you cannot see the entire image
Image

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 10:13 pm
by Scythio
me1 wrote:Just post your part of the world, preferably already placed at the coordinates that you wanted, and I'll compile all the maps together. Remember if you use teleporters, that teleporters and links cannot be within groups.
This is going to be an FFA map.

We still have three open, 50x50 spots!

Red is open, Yellow is claimed but not submitted, green is done and submitted.
Click here if you cannot see the entire image
Though they are scattered, I claim the 3 open spots! Ill get working on em right away.

Re: Calling all Map Makers: The Collaborator 2010

Posted: Fri Nov 05, 2010 10:47 pm
by mrapple
Updated map layout: (EDIT: http://s.bzextreme.com/98306792)

Yellow is not submitted. There are no longer any empty spots! Let's get those maps submitted! :D

Re: Calling all Map Makers: The Collaborator 2010

Posted: Sun Nov 07, 2010 5:03 am
by Scythio
sigonasr2 wrote:
me1 wrote:Sigonasr2, you wanted a due date. October 31st
Erm, I was busy all day today. Expect it from me by the 3rd alright?
Psst... Its the 7th and they are still yellow... :P

Oh and if anything opens up, though I doubt it will, ill take it! I would like to have more room as it is....

Re: Calling all Map Makers: The Collaborator 2010

Posted: Mon Nov 08, 2010 10:13 pm
by mrapple
Progress updated: (EDIT: http://s.bzextreme.com/98306792)

Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy.

Talked to Spazzy today, he should have his submission in by tomorrow.

Re: Calling all Map Makers: The Collaborator 2010

Posted: Mon Nov 08, 2010 11:13 pm
by Scythio
mrapple wrote:Progress updated: http://s.bzextreme.com/910206

Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy.

Talked to Spazzy today, he should have his submission in by tomorrow.
I just started a couple days ago, but im pleased to say that I have about 40% of my part done. Though this last part could take a while....

Re: Calling all Map Makers: The Collaborator 2010

Posted: Tue Nov 09, 2010 4:08 am
by mrapple
Just finished discussing with Optic about Blaster Wisconsin's spot which apparently was actually a collab (a collab inside a collab, eh?). Blaster's spot was changed to Optic and the map at bzflag1.bzextreme.com:5170 has been updated.

New graphic: (EDIT: http://s.bzextreme.com/98306792)

Image

Re: Calling all Map Makers: The Collaborator 2010

Posted: Tue Nov 09, 2010 1:42 pm
by SkillDude
Just thought I'd mention with McSpider's spot that my spot actually works out very well with his unintentionally. My part I built has a speeder to send players to my other two spots that are blocked off by death blocks. But now when you go on them, you first land on McSpider's higher floors of his building, which I thought was neat, even though unintentional. You can then jump from there to my section if you want, or just hang out on the building (Which may be unintentional for him too). But I thought that turned out neat and worked well.

Meanwhile, my two parts that are supposed to be blocked off by death blocks are very accessible by jumping up on McYukon's section or diing for the team's section, which isn't a bad thing, but makes that part easily accessible. Users still have to use the super bouncy if they ever plan to get out though, hehe. (But they don't have to!) Can't wait to play on this with all the parts mashed up together! The innovation in this collaboration map, some of it was pretty ingenious I must say.