2010 Collaborator Submissions

General talk about the map making process.
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Spazzy McGee
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee » Sat Nov 20, 2010 10:22 pm

Okay, here's mine.

spazzy.bzw
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Re: 2010 Collaborator Submissions

Post by mrapple » Sat Nov 20, 2010 10:37 pm

Unfortunatley Foooey did not respond in time.

Spazzy made an extra square and took Foooey's spot.

Right now we are only waiting on Scythio! Yay!

Updated progress: Image

Thanks to Spazzy for the rockin' Collab 2010 logo ;D
Last edited by mrapple on Sat Dec 11, 2010 10:13 pm, edited 1 time in total.
Image

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Re: 2010 Collaborator Submissions

Post by Scythio » Sun Nov 21, 2010 12:22 am

Guess its down to me then. Here is my first submission for square G3. Don't scale it down more than it already is. If you do, then tanks will have trouble getting up the elevator. Scroll ALL the way to the bottom and use the "group tower" to position it. Also, tell whoever is using the texture "collab-2010-white.png" that it won't load because its not in our bzflag directories. Also, why is G5 empty? Shouldn't it have Optic and Blaster's building on it?

Here is the Willis Tower from Chicago, Illinois:
http://cl.ly/2J3t2K1Q0R0M2c2s2c35

Also, would it be possible to put Spazzy's A4 at D11 so that I could work with to adjacent spaces? They are grouped separately so it shouldn't be too hard.

EDIT: Spazzy is the one using "collab-2010-white.png"
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Re: 2010 Collaborator Submissions

Post by Spazzy McGee » Sun Nov 21, 2010 3:28 am

"Life is what happens to you while you're busy making other plans." - John Lennon

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Re: 2010 Collaborator Submissions

Post by Scythio » Sun Nov 21, 2010 3:39 am

Spazzy McGee wrote:collab-2010-white.png should be http://images.bzflag.org/gbratley/collab-2010-white.png
So your code should change from this:

Code: Select all

material
  name spazzy-cube-glass-spazzy
  texture collab-2010-white.png
  diffuse 1 1 0 0.3
  occluder
end
to this:

Code: Select all

material
  name spazzy-cube-glass-spazzy
  texture http://images.bzflag.org/gbratley/collab-2010-white.png
  diffuse 1 1 0 0.3
  occluder
end
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Re: 2010 Collaborator Submissions

Post by mrapple » Sun Nov 21, 2010 6:16 am

I currently have a submission for G5 but it is not added to the map because it screws up the cache file.

Eventually it will be added in and people will just have to download the entire world. (Drawinfo doesn't cache)

Spazzy: the position of your glass tower has been changed to 650 50 0. Updated the texture location.

Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.

Updated progress: Image
Last edited by mrapple on Sat Dec 11, 2010 10:13 pm, edited 1 time in total.
Image

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Re: 2010 Collaborator Submissions

Post by optic delusion » Sun Nov 21, 2010 12:22 pm

A small update to my section. Remember, BlasterWisconsin gets half the credit for the cars.
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Take a look at my Defender game mode concept.

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Re: 2010 Collaborator Submissions

Post by mrapple » Sun Nov 21, 2010 2:56 pm

Thanks Optic.

One note, I'm not including your section yet because it messes up the cache file (way faster to download for now) but when its all said and done, I'll not use a cache file.
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Re: 2010 Collaborator Submissions

Post by Scythio » Sun Nov 21, 2010 6:06 pm

mrapple wrote: Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag zones too. The config and world size weren't meant to be copied... I just left them in for testing.
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Re: 2010 Collaborator Submissions

Post by optic delusion » Sun Nov 21, 2010 8:03 pm

Mr Apple, you are really working hard with this. Thanks Much!
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.

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Re: 2010 Collaborator Submissions

Post by mrapple » Sun Nov 21, 2010 10:43 pm

Scythio wrote:
mrapple wrote: Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag zones too. The config and world size weren't meant to be copied... I just left them in for testing.
Flag zone's dont group. Just now seeing your GM's at 0 0 0 ;)

I moved them accordingly and I think I did it right. Example: if there was a zone at -33 33 150, I moved it to 17 -217 150 (Your square is 50 -250 0).
Optic Delusion wrote:Mr Apple, you are really working hard with this. Thanks Much!
Yep! Just excited to see it done :)
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Re: 2010 Collaborator Submissions

Post by Scythio » Mon Nov 22, 2010 4:46 am

mrapple wrote:
Scythio wrote:
mrapple wrote: Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top.
I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag zones too. The config and world size weren't meant to be copied... I just left them in for testing.
Flag zone's dont group. Just now seeing your GM's at 0 0 0 ;)

I moved them accordingly and I think I did it right. Example: if there was a zone at -33 33 150, I moved it to 17 -217 150 (Your square is 50 -250 0).
Optic Delusion wrote:Mr Apple, you are really working hard with this. Thanks Much!
Yep! Just excited to see it done :)
Alright. Ill check to see that they are the right place, otherwise ill fix em and post the code. I should have my second submission in by next weekend.

-Scythio
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Re: 2010 Collaborator Submissions

Post by Scythio » Sat Nov 27, 2010 2:49 am

Just an update, I am near completion of my final object. Maybe a day or 2 more to get the last piece of it made... creating and thinking of an Iconic Symbol is kinda difficult...
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Re: 2010 Collaborator Submissions

Post by Scythio » Sat Nov 27, 2010 8:15 pm

And I am done with my final piece. As before, everything is grouped (using shift rather than position this time), and at the end of the file is the group used to correctly place the object. You can remove the config and worldsize as before.

Temple: http://cl.ly/2C3q3q421W3a192X0k1K

Many thinks to Optic for help with drawinfo.
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Re: 2010 Collaborator Submissions

Post by Out Law » Thu Dec 02, 2010 10:19 pm

My submission, it's a small fort with a tank on top.
http://img829.imageshack.us/img829/1237/bzfi0049.png
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OutLawCollab2010.bzw
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Re: 2010 Collaborator Submissions

Post by Sniper752 » Sat Dec 04, 2010 3:38 pm

Out Law wrote:My submission, it's a small fort with a tank on top.
How come I dontt see your name in the Collab. 2010 Grid?

When is this going to be completed?
I cant WAIT to play it!
good job everyone
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Re: 2010 Collaborator Submissions

Post by mrapple » Sat Dec 04, 2010 5:07 pm

He's replacing a part of sigonasr2's section that was just a camping spot with death walls.

Sorry for not updating this, I've been insanely busy lately. I'll get around to it soon.
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Re: 2010 Collaborator Submissions

Post by Out Law » Sat Dec 04, 2010 5:47 pm

This is a major project so I'm not surprised. Thanks for the spots Apple, I hope you like it.

Btw, I made this section by using BzWorkbench, amazing tool.
Some day you will go on BzFlag and see that every server on the list has a least 20 players on it.

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Re: 2010 Collaborator Submissions

Post by Sniper752 » Sat Dec 04, 2010 10:01 pm

O ok
Thats fine, Sorry bout that Out Law
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Re: 2010 Collaborator Submissions

Post by Out Law » Sat Dec 11, 2010 3:43 pm

I forgive you of whatever you did...
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Re: 2010 Collaborator Submissions

Post by Sniper752 » Sat Dec 11, 2010 9:22 pm

lol, It was about thinking that you submitted when you werent supposed to
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Re: 2010 Collaborator Submissions

Post by Scythio » Sat Dec 11, 2010 9:46 pm

And here is the final piece to the puzzle.

Ancient: http://cl.ly/3a381z0J3H2i293t2E3a
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Re: 2010 Collaborator Submissions

Post by mrapple » Sat Dec 11, 2010 10:08 pm

And we're done.

Topic will be continued -> here <-

Final progress:

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